Mod Manager and Mod Collection

Anyway on the Meteor Farsite that the m to meteor could be displayed.
Much like when you track a player?

Also what are you using to edit .dat files?

Updated english.msgpack for Release 244 with just the World Protection and Best Bow info mods applied for those that like to use those 2.

it goes in here … Boundless\assets\archetypes\strings

and always best to make a backup copy of the original file.


heya whats the template mod?

Nice work.

One suggestion, change the line to py

The way you have it now, windows with open with the default it has for python. As someone who plays with python file, this is a text editor for me.
py is a link python adds to the computer when it’s installed, and calls the active/last set python executable. This means the bat should always run with python, overriding the default app handle.

After reinstalling boundless and then installing the mods again it is not showing the numbers for each colour, despite the English.json showing the edited names with the numbers in… any ideas?

Color numbers no long work in the English json. They have been moved. Use this mod now.

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Thanks for that. :slight_smile:

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Hello, I followed the set of instructions, and everything is working well. I have one problem, however, and it’s that I cannot edit the json file to change the desired mods to TRUE and undesired mods to FALSE. My windows computer just wants to open up the mods file with a “File Viewer” and says i cannot edit the file without upgrading to a premium version. Anyone know how I can fix this without having to spend money?

Open the file in notepad or some other text editor instead of “File Viewer” and I believe you should be ok.

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There’s an amazing free and amazing text editor known as Notepad++ that I use for .json editing, text editing, config editing for Minecraft Modpacks, among other uses. It’s an amazing tool for the purpose it handles.


I tried opening in notepad and json files simply do not show up. I can go to the exact location of them, but the mods folder will be empty :grimacing:

I will definitely look into that, thank you :slightly_smiling_face:

I think thats because notepad doesn’t recognise JSON as a supported format but if you manually open the file with notepad from file explorer it should work (if you right click is there an “open with” option or something similar?)

(Or from notepads open window if there’s a dropdown below the file name towards the bottom where you could select All Files instead of supported extensions)

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Well thats the thing, I tried open with… and I tried to open the file with notepad under File -> open but it simply does not appear, even though it does appear if I go windows + e and find it.

In the open file dialog in the bottom right above the open button there’s a drop down that says Text Documents (*.txt). This basically filters out all files that aren’t text docs so if you click it and change it to All Files it should work.

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That was exactly my problem, switched to all files and I can now edit in notepad. Thank you for the help!
Thank you to all who helped :smile:

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I’ve tried to run this but all it spits out is

Compass Higher Cardinal Directions by Onni - Raises the compass cardinal directions higher for better visibility. (mod_Compass_Higher_Cardinal.json)
Applying changes to: …/assets/gui/layouts/common/compass.json
Traceback (most recent call last):
File “F:\SteamLibrary\steamapps\common\Boundless\”, line 56, in
with open(relativePath, encoding=“utf8”) as json_target:
FileNotFoundError: [Errno 2] No such file or directory: ‘…/assets/gui/layouts/common/compass.json’
Press any key to continue . . .
The thing is that the file exists, I can navigate to it manually. Beyond confusing.

You want to make sure is located in a subdirectory of Boundless rather than within Boundless/ itself.

You should put all the mod files into a directory called “mods” (for example) so you have

the “…” at the beginning of ‘…/assets/gui/layouts/common/compass.json’
means that the program is first going up by 1 directory level before going back down into assets.

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Wow that made it way happier. I thought the … was notating it was starting its search from the directory it was placed in.

Has the colour numbers mod stopped working for others?

Edit dont worry just applied again from :Color numbers in tint description

Guess it was the update.