Hey so I’ve been doing a TON of hunting - and I think a few things need to be tweaked. Here’s my feedback/suggestion post (this is post update 195)
Exotic monsters are a fantastic and welcome change - but they seem to give too little reward for the effort it takes to kill them sometimes. I think they should have something like a +50% experience awarded per exotic buff on the monster. IE: A normal spitter gives 100 xp, an exotic spitter with bonus health gives 150, with bonus health and resistance, 200, etc
Currently if you find an exotic monster with the right combo of buffs, they are just 100% not worth fighting. I fought a might wildstock with like 7 buffs - his healthbar was red and he hit harder than any elite wildstock I’ve seen! And then his loot and experience was a disappointment. Needless to say I did not continue attacking that herd!
Also, this is probably well known, but I’ve been hunting on an elemental world for like an hour and I haven’t seen a single elemental mob. Those should definitely give bonus XP also, if they don’t already… but they should also exist. Lol. I am guessing that is related to the world reset issue just like surface objects and ore density. So that’s just a little add-on.
Also, its well known by now that meteors are almost not worth doing either - I’d like to see monsters killed when fighting a meteor give +100% experience or so, and maybe even stack that with the exotic experience perks (if meteor mobs can get exotic buffs?), to offset the inherent danger you put yourself in (and high chance of death!)
Just some thoughts, feel free to chime in on this!