More than 3 characters

Thank you for the edit. Until I read that I did think it had a little rude undertone.

For testing purposes, pre 1.0, I agree we would gain little from having more alts in the game. However, for the 1.0 and long term health of the game I would like to see more alts be a viable option. Even if it is 3 characters base with the option to purchase slots through the cash shop.

If I remember correctly, skill resets will go away some time just prior to 1.0. and will not be an available option short of cash shop purchases going forward. So using that as your first argument against not increasing the cap is not a solid argument beyond pre 1.0. Then again I could be misremembering.

As for the MMO aspect of the gameā€¦ Frankly I just hate this argument. I for one donā€™t care if this is an MMO. Where is the MMO aspect while I am chopping down a tree or mining for diamonds? The only reason to participate in the MMO elements are hunting and buying/selling at shops. Which these reasons just donā€™t scream this game is an MMO. Then we have constructing cities and community builds, now that is more MMO to me than the previous points.

In the end, I am what is lovingly referred to as an ALT-oholic. Making new characters for the sake of doing it. Deleting characters is more or less taboo for me but I like to build up from scratch and play to the end, each character making their own space and friends. A character limit of 3 just limits my drive and overall playtime. I understand that my voice is a single one and I donā€™t want the game to change just to cater to my opinion but the option to expand my playtime at 1.0 would be appreciated even if it required monetary investment.

I would look forward to things getting a rework to encourage more MMO aspects. 10+ people required to spawn a level 6 meteor with a Boss type monster that drops a rare mat that is then used to create end game gear for example. Single instance dungeons that spawn like the tutorial warp conduits, that we can finish with a particular block and move x amount of people inside depending on the portal size. Now that would make this more MMO and then I would consider that argument to be more valid.

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I do agree with you!
to buy character slots is something that has been already experimented in many other online games and it works, i would totally agree for something like this
and i donā€™t think your voice is a single one

infact i will want to have more than 3 chars once the game is released and skill resets will not be available anymore

but in the actual general contest is probably less seen as something that would enrich the finality of this time (the ā€œscope of workā€) - we need to reach the launch and even if you like to have 4, 5 or 10 alt chars, you would probably be led to this necessity if you actually like the game in many aspect that will then justify the ā€œneedā€ to have more than 3 charsā€¦ so letā€™s focus on this mid-to-end game content and mechanics more than othersā€¦ limiting the chars number will force you to keep leveling and tryng the actual full game up to the end-game -

what i am worried about is: a new player that ask for more characters will surely have all characters low level, will not experience/try what it means to lvl up to the cap, will not see how many plots he may have on a single character but will sum all the plots of his low lvl characters, and in the end will not be able to give a deeper contribution to the overhall development - always considering that every contribution is important

i hope that my point of view is more clear now :blush:

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Blockquote It seems like thereā€™s an awful lot of resistance to a simple idea that would make me happy and not really negatively impact anyone else.

How do you figure it wouldnā€™t impact Everyoneā€¦
Right now Sadly with three Character you can do everything BUT we know more skills are coming so hopefully soon it will be impossible for people to be SELF SUFFICIENTā€¦

If people can do everything themselves then there is no Trade.

For an MMORPG to be successful you need trade!

So what we need is more skills and less charactersā€¦ To force people to specialize into rolesā€¦ Not the ability for people to have an even easier time to be self sufficientā€¦

I will disagree. The developers have stated that you can play solo on the website for Boundless. Therefore since some people have purchased the game to be able to do this, the developers need to continue to allow people to be self-sufficient and not required to interact with others in order to progress. It may take them longer to level and they may not be able to successfully take on some of the advanced creatures such as Titans that are coming after 1.0, but they should be able to play the way they want to just as you can.

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WOW didnā€™t trade and it did just fine. Everyone gets that you donā€™t like people that are self sufficient but your logic here is completely incorrect.

For an economy to be successful then people do need to trade but being self sufficient isnā€™t a requirement to that. Somehow humans have survived over the centuries when doing everything themselves but we still have a vibrant economy.

While you might enjoy having a non-solo playing game, there are enough people here that will push back and completely disagree. There is more than enough possibility to have a game that provides both - solo and teamed play.

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The developers have also talked about making it possible for a character to do everything. That way zero alts are ever ā€œneededā€ and it encourages solo play. Already you never have to interact with shops and many players donā€™t. If one player can do it all then Iā€™ll probably just have one character that I level to 50 and then start a new one as a specialist leveling to 50 with the first one doing everything I donā€™t want to do with the specialist. Keep doing that until bored and then leave. At least the first character will do everything on itā€™s own and not be part of the economy. After that, perhaps as a matter of convenience now and then, but, I really donā€™t see a reason for an economy in the game as for the most part it seems to be a single player game to me that you can join with others if you want company. It has nice people in it, but, nobody else is necessary to doing things if one character or a character plus an alt or two can do it all.

No, a simplification to the skill tree is coming, not necessarily more skills. Unless you mean the introduction of atmospheres, which will force people to use more of the current skills.

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guys what if i tell you thatā€¦

ā€¦ economy works simply because people doesnā€™t want to do annoyng things during theyr play time?

it really is that simpleā€¦

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Yeah but that varies from person to person.

Iā€™ll do something annoying like leveling an extra character because the end result is what I want. Same goes for cutting down trees if I really need the materials and donā€™t want to spend the coin on peopleā€™s over priced wood trunks or timbers.

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Iā€™m a predominantly independent player (PIP), the word solo seems to have some sort of stigma attached to it where this game is concerned, ā€¦For me it means being able to build what I want when I want and not have to rely on others, I still interact with others and occasionally buy stuff from shops when I really need to or see something at a reasonable price but it means I donā€™t have to which is the most important aspect. If our skill sets and characters became limited to the point that we have to rely on other people to be able to progress then that is the point at which I will probably leave the game. My time is limited and precious to me and if I log onto Boundless and then find I canā€™t do X, Y, Z because my character is too limited and I have to find someone else or a group of people just so I can play then whatā€™s the point?

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The point is, look at as it is now, stated that you can cover the full possibilities given by the skill tree with 3 characters and that theoretically you donā€™t need to buy anything from anybody, the day that you will not want to go in a cave to mine 3800 red igneous rock you will be happy that there are shopkeepers selling it.

It is the same reason for which I prefer to sell gems i get hunting and then buy gem slingbows from shops, the balance is pretty fare, i got more than 600k coins while doing what I like more: hunting. Plus when I want to build something, like the eggsphere in Solum, I simply went from shop to shop and bought all the 5k refined metamorphic stone i neededā€¦ simply cause it would have taken time that I wanted to spend building more than miningā€¦
simply we do what we enjoy whenever we enjoy: this week Iā€™ve mined a lot of coal and stones, last week I didnā€™t wanted :stuck_out_tongue_winking_eye:

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I agree with you. The reason I will use my alts is for the plots.

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Thatā€™s my reason too. I just plan on leveling the first one to 50 so that I can use it for anything I want to do that requires high level like mining or gathering in dangerous areas. The first one is primarily a hunter type with some basic building ability. Not interested in PvP or community hunts, so, no need for a level 50 pure hunter. Second will be a gatherer/crafter and third will be a builder to take advantage of all those plots between the three. As @GreyArt247 said about themselves, Iā€™m primarily a PIP in most games including Boundless. Most donā€™t require any interaction with other players such as Boundless. So, I do everything on my own getting one character to the highest level and then if donā€™t feel like doing something I can buy and have lots of coin to do it with. More than likely coin just sits there though. Working as a guild to build things is the only real reason for interaction usually in Boundless after guilds are part of the game.

Blockquote Somehow humans have survived over the centuries when doing everything themselves

Mind blown, I never knew every human that has ever existed has been a Doctor, Vetrinarian, Hunter, Trapper, Logger, Miner, Cobler, Tailor, Artist, Architect, Cook, Engineer, Navigator, Ship Wright, Blacksmith, Bowyer, Historian, Teacher, Innkeeper, and Prostitute all at the exact same time!

Guess I have been totally wrong about the history of humanity or its need for Commercial Zoned Buildings or Industrial Zoned buildings or the highways and infrastructure that things are transported on.

Blockquote While you might enjoy having a non-solo playing game, there are enough people here that will push back and completely disagree. There is more than enough possibility to have a game that provides both - solo and teamed play.

Thats just it if we went off of what people think they wantā€¦ Every game would fail.
People donā€™t wanā€™t grind
People donā€™t wanā€™t danger
People donā€™t wanā€™t trade
People donā€™t wanā€™t character limits
People donā€™t wanā€™t to have to pay for a game

The MMORPG Genre is currently failing be cause so many developers have attempted to try to give people what they wantā€¦ But the history of the genre shows its impossible to give people what they want. A free game with no danger or grind would just be a waist of development timeā€¦ And people would get bored of it really fast even though they thought it would be perfect for themā€¦

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I can only speak for myself but I donā€™t mind the grind, itā€™s just when something is unnecessarily grindy or tedious such as when a common resource should be common but isnā€™t and creates a roadblock for crafting that I object to. I certainly donā€™t mind elements of danger, my first planet hop using the totem was to Munteen where my character was so under skilled that one shot from any mob instantly killed me, it was great fun building a shelter and learning to survive in such a hostile environment. I donā€™t mind the trading side of things, I have a small shop with a portal to Therka Market and often visit other shops when I need something I havenā€™t got the time to gather or make myself. I certainly didnā€™t mind paying for the game and think that even if I didnā€™t play another minute of Boundless I more than had my moneys worth, especially compared to many other so called finished games that Iā€™ve bought and hardly played because theyā€™re no where as good. Iā€™m even considering upgrading my account. The only one Iā€™m not comfortable with is having limited characters that have to rely on others to be able to play. I donā€™t want a character that can only do one or two things, for me that would get very boring very quickly, the game would no longer be Boundless.

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Thats an excellent response and I just want to add a bit to my previous statementā€¦

I am not really saying that boundless is deficient in those areaā€™s its more of a broad statement thatā€™s aimed at the industry as a wholeā€¦

Boundless is a good game and I would like to see it be a great gameā€¦

I think there is a medium somewhere like with all things if you can find the middle ground thatā€™s best for all sides then you upset the least amount of people lolā€¦

So I donā€™t think you technically need the ability to have every skill in the game to succeed or progress. I think people can succeed and progress in the game currently very easilyā€¦ I have no issues doing anything with my three characters at allā€¦ But that does worry meā€¦ I think that middle ground between feeling like you can succeed in the game and fully progress and limiting enough skills so that some professions can actually feel like they might actually be a profession. Is leaning heavily on the side of everyone can do everythingā€¦ which means that nothing feels like a professionā€¦ I donā€™t want to take your ability to build an amazing town awayā€¦
I donā€™t want to make you feel stuck like you canā€™t get past a certain point in the game because your lacking something you needā€¦

I just think that Not every needs to be a Blacksmith or a Tailor or a Cobblerā€¦

Currently there are a handfull of professions in the game that anyone could really call a professionā€¦

I think Cook is the most obviousā€¦ @Prome3us has a shop that specializes in selling food and it seems to me he wants to be a cook in the gameā€¦ I think his desire to specialize in such an area should come with a reward that he can simply do it better because he is more willing to invest in that areaā€¦

I donā€™t think anyone really needs to be able to cook to fully progress in the gameā€¦ Right?!?

So this is the type of thing I am talking aboutā€¦ I hope this makes sense

So I understand people want to be able to play soloā€¦ Heck I mainly play this game solo myselfā€¦
I just believe there is room for both specialization and the ability to succeed on your ownā€¦ I donā€™t think they are mutually exclusive!

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I agree. Some want to do everything with a single character. I have said what you just said beforeā€¦ that eliminates professions. It also eliminates any need for interaction with other players as a result. For an economy that is even remotely reasonable there needs to be more needed professions than a player on one account can fill with all their characters. If itā€™s even the same number then players that have time will make a character of each and never need another person. In life, it takes many people to fill all the occupations modern life requires of most people. In Boundless people want to do it all with just one character. Thatā€™s silly, and itā€™s boring as can be. Let people that choose an occupation and devote a character to that occupation do things in the occupation that no person without that profession can do. That creates a need for an economy.

Even as it is right now, with two characters you can actually do everything (just canā€™t gather or mine insanely fast although you can mine or gather whatever you like anywhere with a hunter). My hunter cooks as their contribution to my team of characters. My builder does the rest of the crafting at the moment with plans to switch that to the gatherer/miner soon. The gatherer/miner does whatever crafting I remember to have them do that the normal crafter already has all the feats done for. When the switch happens then the builder can finish getting the skills for building.

Only two characters are really needed to do everything now. With three characters I would love to have five or more professions so I could only do three and thus have a reason to be part of the economy. My personal favorite occupation so far is cooking with my hunter (that way he does most of the food gathering himself of meat and vegetables, etc.). Preferably I would like to see everyone needing to do something to make money in order to get everything. Right now money isnā€™t necessary other than a few hundred per week from daily bonuses or whatever for transportation costs. We get enough in daily and weekly bonuses we can save up for whatever gem tools etc. we want. My characters that arenā€™t new have over 100,000 coins because they donā€™t have things to spend money on. I can make everything I need.

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Rather than putting restrictions on what people can and canā€™t do because of what profession they think they might want to do, which could end up being pretty boring, and then having to start all over again with a new character to try a different ā€œprofessionā€ surely the limiting factor on everyone doing everything is simply the fact of time and diversity.
With so many things to be able to be gathered, crafted etc no one person no matter how many atls will have the time to do it all or even the will to do it all. The professions and specialisations will emerge as people find their niche, what they enjoy doing, not what skills they initially chose for a specific profession. Plus I think when the forge arrives people will be able to specialise even more. Personally I prefer more choice rather than restrictions.

Yeah Iā€™m also a big fan of having more specialised characters, or at least a greater impact by specialisationā€¦ however i also agree that being able to do everything is not the same as being able to do everything AT ONCE. I definitely want to experience all the game has but also want to feel that ā€œcommittingā€ to a specific line gives me definite advantage in that regard.

As for the food shop, I do enjoy but mainly started it so others wouldnt need to spend points on cooking if thats really not what they want hehe. Double edged swordšŸ˜

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