Hey everyone, long time no posts from me! I’ve been busy in the background, don’t worry. Laying the foundations for some rad as hell new character models, they’re going to be great.
But! This week I’ve been working as a concept artist. We already have a few natural props in the world that you can get resources from - some big chunky plants scattered around, the er, ‘natural crystal’ block that’s never actually had a proper mesh and probably doesn’t drop anything, and… well, that’s it. Until now! I’ve drawn up some designs for props to dress our world with, making the landscape look a bit more varied and giving you more ways to acquire useful crafting resources like leaves and petals, minerals, and fungus.
Oh, and I need to credit @Minyi for the grass/flower, sand/mineral, grass/fungus and sand/fungus concepts as she made the originals of those and I just fiddled with them a bit.
As you can see I’ve made kind of a grid here of different environments versus the different resource types, so you’ll be more likely to find those giant snowdrop plants in icy areas to gather their leaves and petals, but in sandy regions you’ll come across cacti instead. Cacti have leaves too… kinda!
I’ll be starting on modelling these soon, so you’ll be seeing them in game before long!