thank you for letting me know
The game had limited colors on purpose and it was fully backed by the original devs. I had plenty of chats with them on increasing colors and they certainly wanted to keep the rare parts with unlocks like they had them. It was NOT an oversight but part of the design.
i am not sure about that
Well might not be an oversight but weirdly implemented.
James was more than fine with the colors showing as they showed. The rarity was something he felt provided value and other things. They kept the ādesignā in place to keep it rare.
I had pushed to open up colors once before and they just didnāt have an interest really. Also they had so much other stuff on their plateā¦
Every color could technically be unlocked at some point, granted I wasnāt in convos with James and the devs and Iāve not fully learned the world builder yet as I do know there are things being filtered etc. both biome wise and color wise so that may not be the case.
Iām all for color rarity and Iām even ok with keeping them locked, but they all should be able to spawn on exos or at least on color-changing planets or planets that might only spawn once a year.
White meta unlocked, but it was readily available every month on an exo. Red Gleam was only available via Gleambow, so itās more rare as it has never spawned on an Exo.
The original devs are not around and at least that I know of didnāt leave much information at all on why they did things the way they did.
Im a fan of color rarity, but James went silent for 2 years and let the community dwindle down to nothing and whatever reaaon he had for doing things the way he did sort of went out the door with him in my opinion. Go do a Gleambow hunt now with the roughly 30-60 people playing itās nearly impossible.
White Sedi was available on the Blink exoās fairly regularly. As far as keeping them rare thatās fine but as Redlotus pointed out You never seen some of the colors. If they were set to unlock over a period of time that would be fine. Sadly they let the player base die and in doing so Sovereigns being rolled has dropped to a trickle. Which means in turn means many colors will never unlock. Unless the game has an amazing turn around in players. James spoke about it back before he ABANDONED the game. The days of what James said are long gone. Time to look ahead I applaud Jon-Eric for trying to bring something to the game without them letting them actually develop anything for the game. The only issue was it was tested on a Sovereign during testing, which is why the colors unlocked because that is how colors unlock, they appear on a Sov they are unlocked. They had no way else to test it since there is no longer a test server. They could have just released it as an EXO and maybe all would have been fine. But then maybe not. Cheers for giving it a go and keep playing with it anything to give players something to look forward to I applaud.
Iām fully convinced that James was like one of those kids who used a magnifying glass to burn ants and laughing about it.
All that became irrelevant 3 years ago when they sold the game and washed their hands of it.
Iām beginning to think that James left Monumental largely in the dark about a lot of things.
Dude, even if you opened up all the colors it would still take a long time to gather them all. Iāve been working on getting all the colors of gleam for about 2 years for my glass store and am still missing like 80 unlocked colors. I own 5 sovs JUST for getting the gleam I need. The number of sovs have dropped to a trickle. Paint would still have a place. Not that you can paint gleam, so either way I donāt care. I make some decent coin off of rare colors, but Iām thrilled red gleam unlocked. I wish it would all unlock.
I get that some people can spend 15 hours a day playing, but we shouldnāt be basing the average player on that. The game should be balanced around what the average player can do, and that isnāt 70 hours a week.
When games get rebalanced, that hurts some players. But it is how MMOs work. GW2 has made all my gear worthless about 923728974 times since I started playing by rebalancing systems, and I donāt go whine in the forums about that because that is how these types of games work. Stuff changes. I get this wasnāt an intentional rebalance, but there are plenty of ways to make coin in this game. Copper and iron are quite lucrative. So is oort. As is pretty much every other base material. There are like 40 people playing. If people want there to be more than 40 players playing, then they are going to have to be willing to let things change. Maybe think more about how to make people who can play 10 hours a week happy and less about how you can make people who can work this as their full time job happy.
Is this supposed to be the Dark Souls of candy colored building games? I think there is some targeting errors if that is the case. This is a casual gamer type game. Hardcore casual gamers donāt grow on trees. Is the game intended to be oxymoronic?
I donāt think I fall into either of those 2 categories. I just feel like there are priorities, and those might not be beneficial to everyone. Getting player count up seems like the most important priority, and people have gotten used to the way things are. I feel bad for anyone who gets impacted by changes, and I assume changes will impact me as well. More players means I will make less selling base materials. More players is preferable to me making more coins, even if I eventually have toā¦hunt. ick. blech.
I donāt want anyone to be hurt, I just want the game to succeed.
Thanks for adding a few details! Maybe oversight was the wrong choice of word. All I was trying to say is that I think it was a bad decision to do so and they shouldāve found other areas in the game to add āvalueā or keep people coming back. I guess thinking that it is better to severely limit one aspect of your game for most players, just to add value for a selected few was one of the reasons their vision failed
He actually was a pretty nice guy and the complainers in this forum really werenāt fair to him at all. He was constantly stuck between a rock and hard place. Literally trying to do the right thing and people would complain.
I never complained much about James up until he went silent for 2 years with no updates and let the community dwindle down to an abysmal level. I think it became apparent that the game made little profit with the server setup they have.
I never really complained either until i was ignored for 8 months. Send email, ask support,
ill never spend $1500 again rolling planets just to get 8 to land in the same area again.
Itās probably because my experiences with him fixing problems was to come in with a sledgehammer, smash things, cobble it back together, and then tell people to deal with it.
Or how most of the other devs couldnāt fix stuff without James approval. I had an issue with a shop being locked and inaccessible. Vdragon showed up and saw the problem, but he told me that he wasnāt allowed to fix it without James approval. So we had to sit and wait for an hour for James to show up, give his approval and then leave. Vdragon fixed the problem and it was obvious that he was frustrated.
Another time, I was chatting with a guy who had a nice place and roads. A group moved in next to his place and built a settlement. They complained to james about the roads as they were āstoppingā them from expanding. So james showed up and removed the roads as we stood there in shock and watched. Didnāt matter that his road was there first.
And one of my biggest is my first encounter with james. When the guild leader of my first guild quit, he left me control of his beacon. Told me to wait 3 months and if he didnāt return by then to take what I wanted. Waited the 3 months and then started clearing out the build. Someone reported me to james for āstealingā and he showed up, removed my access to the beacon, and demanded I return the stuff I already took. Tried to tell him the situation, but he cut me off before I had the chance. He wasnāt interested in why. So I refused and told him to eff off.
If he was a nice guy, he hid it pretty well.
Well Iām going to close this thread. The explanation to what happened has been covered.