New Exoplanet Explained

I have posted this in Discord, and I wanted to post it in the forums also.

The new exoplanet was the first player-built exoplanet and was mostly meant as an experiment to see if it would work. After a lot of testing and not totally knowing what would happen and with no real way of testing it outside of the live universe it was spawned as a sovereign during testing with the new colors and in doing so unlocked all colors in world control. Lucky us… totally wasn’t intentional.

Thanks to Jon-Eric allowing me to attempt to make a new exoplanet for the 4th of July and while it was successful, I’m sad it unlocked the colors on the world control. Lessons learned I suppose.

I have yet to discuss this with Jon-Eric, but my initial gut feeling is to let things be as they are.

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cool new colors, we won’t be crying over unlock right?
even if its a mistake really a welcome one :smiley:
i only can say we want more experimental exos? i always loved premade exo structures. having more of them at exos will only be pure fun and excitement what new they launched this time :smiley:
not mentioning those premades were always nice block farms :smiley:
what more - they even can make now more premade biomes we will be able to pick for our sovs :slight_smile:
sounds promising?

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You can make planets more often,

Thinking of that, maybe one with vivid orange? :rofl:

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Free the colors! Unlock them all!

Currently the only way to unlock colors is to buy new sovereigns, which according to what I have read costs more money than it makes. So, the only possible solution that I can see is to unlock ALL of the colors, immediately. Works for me! :grin:

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If I had my way we would just have holiday exos much like this one that would have the rare colors on them.

There is always Gleambow also but unlocking all the colors kind of kills off Gleambow.

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Not sure how to feel about this. On one hand it’s great to have so many new rare colours all unlocked at once. On the other, investing so much time and effort into creating white goo, pigment and painted metamorphic rocks, marble etc seems a waste due to an oversight of creating a test sovereign planet.

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colour rarity was always an important part of the game and supported gleambow and goo systems - so, somehow I can’t feel happy about sudden unlocking event

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Maybe for some people, but I couldn’t disagree more. I always thought it was quite the oversight to have a game that seemingly prides itself on having 255 colours for every block and then making it so that, for most of them, you can only ever have a tiny amount (to brag about) in your colour storage, and not use them for building, which is arguably the strongest appeal / feature of the game. Always felt like it was intentionally handicapping itself. :roll_eyes:

Don’t get me wrong though, I’m a collector myself so I get why collecting (rare) things is fun, but colours was always a very bad choice for that (at least in my mind). They could’ve added collectables specifically for that purpose and maybe pair them with interesting mechanics to obtain them :man_shrugging:

While I’m not the biggest fan of gleambow racing myself, I doubt most people saw it as a good way to stock up on blocks :laughing: The sacs were always the main attraction for me :wink:

By the way, I think it’s silly to be sad about unlocking the colours. What was lost? Bragging rights for the people that have a couple of red pieces? Pseudo exclusivity for white stone that just makes people stop playing because they started their builds with them and ran out? Can’t speak much to the economy aspect of it all. Never really liked it. Always felt like we are shoving systems that are f-ed up in real life into games in the hopes they work better there. :see_no_evil:

This happy little accident is a net win for me, but I guess we just have to agree to disagree :wink:

I’d also vote for just unlocking all colours, but at the very least doing this would be nice: Unlock the colour palettes of new sovereign worlds

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I am in the same boat. I like to be a gopher. Supply and Demand. I couldn’t really care about a color as I’d just like to gather, Collect, Help others.

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Hi, Salutes to you for the creation and deployment of the ‘4th of July’ exoplanet. Some very positive developments lately, and this newly created exoplanet is definitely one of those! Thank you very much!

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Totally agree! In my opinion i think if you rent a sovereign then surely you should get acess to (ALL) gleam colours as thats the point of a sovereign ,having acsses to the coliurs.I never understood why the rarer gleam wasnt in the colour pallette.So now its been unlocjed that red gleam in my view it would be wrong to take the new unlocked stuff away now.Ill be fuming if they decide to take it back

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I disagree,i think we should have all gleam colours on a sovereign because we pay ( real money) to have the perks of renting a sovereign.So im happy we acrually have a epic red gleam now unlocked.Looks like the universe works in magical ways as i always say.:heart:

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Turn on test server if You want to experiment, or start a new one.
Allowing people to experiment with a running worldwide mmo, should never happening in a serious company.

This time it “only” unlocked some colours, next time it can shut down servers or reset a planet.

Mixing with things You do not know, often end up in surprises.

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Shadow red rock please… Any… I don’t care if it’s igneous rock :joy:

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What does player built mean? Just picked the biomed?

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Its designed using the world builder tool. Primarily developer and Early Backers have access to it.

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ah yes, because unexpected / unforeseen things neeeeever happen to aaaaaany company ever :joy:

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I fully agree that a testing environment would have been the best choice, but apparently this was not an option and the issue most likely would not have been caught there either.

I love color rarity and it’s one of the reasons I love the game as a collector and a few colors being unlocked really doesn’t hurt much, as the goal was to just have holiday planets with rare colors to give them value.

Overall, it’s a win for the community either way.

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I think if you are going to remove colour rarity, you could keep things a bit interesting by limiting to tiers still, if a t7 comes in with a colour, it adds that colour to the t6 list, and nocks off another colour older than 4 weeks (etc/and/or). Keeps things a bit interesting and a demand for certain colours (T6/7) to be stockpiled a bit. X

I have set my planet to Red Gleam, White Meta, and White Gravel, going to farm some Gleam to sell for 1.5C, anyone setting a gravel farm to white can you let me know?

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