New players: do you think you would have had a better experience starting near active players?

When I started back in 2017 I really appreciated starting alone in the woods. I liked figuring out the game at my own pace. But then a few hours in, once I established my first base, I really enjoyed randomly meeting new ppl while exploring, visiting each others builds, staying in touch. (@Yuten @Glychi)
Later I learned about portals and Therka Market, took part in the epic Chisel Town event, but I don’t think I would have wanted to start in a big city right away.

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Do you have any videos showing people major networks and malls, and how they are organized, also explaining regions and portals?

Happy to put up a url at my mall if you make one

When I started I was smart and ended up in a larger settlement, that way I would be able to find a portal and get off world, but that’s just me, some people pick the location farthest from a any settlement.

The only problem I see with a video like that is that it can get outdated pretty easy.

But could be very helpful to have a place to see the networks and how to use them.

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If he showed Gyosha mall, naughty mall, DK Mall, ps Ultima and tnt I think those will all be around and relatively unchanged for a long time

Not being elitist just being realistic

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After reading a lot of Post I think that we as older players should not give free gem stuff to the newbies. They will get used to that and if it breakes before they can learn to get them by themselves it will ruin their experience.

Other games I played suffer from newbies leaving the game because older players over take everything.

When I was new I had this idea of looking for materials at every planet and it was so freaking annoying to walk into a portal that led to a huge city because finding wilderness took too much time!
And sometimes when you thought oh finally some freaking nature! It was all a lie because some one had already plotted the entire region

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Well TNT has been working on a refresh to their hub. Not sure if they are finished or not.

Malls seem to be the ones that change less.

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Finished a few weeks ago, it was very minor :blush:

This is great. I remember when WoW made updates to beef up security around the starter zones so that new players weren’t getting ganked by max-level trolls. I think that change led to more high & low level players cooperating, and low level players actually being able to get a start on the game.

Obviously Boundless is a far different game, but I think could benefit from your idea in a similar way!

You could even put some resources ONLY on these planets, like sweet beans or fleshy leaves, in addition to the exclusive colors, to give new players some good resources to gather & sell. Or a further incentive for older players to drop by and say hi.

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Ich finde die ersten stunden / tage sollte man doch alleine durch die wildnis ziehen, um sich mit dem spiel vertraut zu machen. Obwohl ich teil einer guten gilde bin, die mich auch unterstützt, (bekomme alles von ihm), aber ich sage immer ich will alles selber erforschen und herausfinden soweit es geht. Das einzige was ich von ihm nehme sind durchaus die 3x3 hammer und gehe beim minen mit hin und wieder.

Aber ansonsten mache ich alles doch sehr selbstständig.

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Translation:
I think the first few hours / days you should go alone through the wilderness to familiarize yourself with the game. Although I am part of a good guild that also supports me (get everything from him), but I always say I want to research everything myself and find out as far as possible. The only thing I take from him are the 3x3 hammer and go with the mine every now and then.

But otherwise I do everything very independently

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I think a newbie town is a good idea,
put all the newbie at one place, so it will increase the chance for experience play to find them and help them. The way to do it is set a landing point on each planet, and experienced player can build some newbie shop or tutorial in that area. Some new player may willing to build around that landing point, which make the game looks more active for first impression.

I think this is a great idea :blush:
Maybe do it as an option though

I disagree on a set landing point for new players on each planet. The game should not decide how a new player starts. If they want to land near other players fine, if they do not also fine. I do think a better explanation of what players see when they look at the planet from Sanctum should be added so they can make an informed choice. Then if they want to be near a city they can. However, there is no way to make the game look more active unless you want to eliminate most of the planets or force players to build in large communities. Even with 300 people playing at the same time, there are 50 planets plus the exos. Players are not all going to be hanging out at their home beacon. They are mining, hunting, gathering exploring, shopping or at another of their own beacons.

I also question who gets to decide who the players are that are going to be the ones to build these shops and tutorials at the “Officlal” starting site? It is one thing to do it on your own, but if there is a set place for players to land then I am not sure that some players should be the ones to introduce or teach other players. Do we really want someone that is really more interested in exploiting new players for coin or footfall or just minions to mine or do the grunt work for them? We all know there are players that would do just that.

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Another way would be this:

When people create a character, they can turn on “New Player Guides” as an option before they leave sanctum.

Players with over 100 hours can pull up a list of all players with new player flags and warp to them for 100c from any planet.

So if people want help they can get it; if people are bored they can go help people; and that way it doesn’t “give” a bonus to any one player. If two people are there helping a new player, it would be hard to take advantage without someone catching it.

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I think there should be a new player planet, where players stay until they’ve done the tutorial. That way they can also help one another learn the ropes. The way off the planet could be a journal entry for opening a warp to a T1 or T2 planet capital. From there they would be on their own…

I don’t think new players are finding it hard to find help. I’ve noticed many are doing quite well and, I know the ones who ended up near iLlumiNaughty have gotten help and guidance…

It’s for sure not the NPE I went through… lol.

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This is happening at maryx they have done an amazing job so far.

Also I’ve been working (Slowly) on a newbie market. I’m trying to forge in a cheap way iron and copper tools to sell at low prices for them, I’m also thinking of adding some baskets for basic resources and a contract area at my place which is next to the maryx centre.

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No just no on this. It is some of the players that have thousands of hours in game that I am the most afraid of. I certainly do not have a problem with the players that when asked are offering help to new players. I think we all need to be willing to answer questions and offer solutions to issues they may run into. I just think letting established players be part of some official welcome committee is not a good idea.

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I totally agree! :slight_smile:

Like I mentioned above when we started we could’ve been near others as well but they were mostly new too, I liked it like that. Now I’ve read some Steam reviews, negative ones, about landing in a large plotted area where they needed to run, sloooooowly, a lot to a spot where they could grab some wood for the tutorial.

Newbie planets would solve that and will give them the same experience as we had.

If they add certain colours higher level players also like then they will go there too and can strike up a conversation and/or help newbies if they want help.

After level 20 they can finally beacon on other planets and most probably will want to leave their beginner place. Especially if the size of your settlement on a newbie planet is limited in plot columns they most certainly will want to move somewhere else post level 20!

This, I think, will be the best thing!

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To handle this, because I can see how frustrating it would be, can they make the warp augment used to start not able to target a plotted area on the planet?

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