One of those grindwalls that really bothered me early on was Refined Rock. having to turn rock into stone, that can be turned into refined rock. Why not eliminate the middle step and leave it able to refined rock immediately without the middle step.
Same with trunks into refined wood.
But the experience!!! 

Then make it a level 50+ skill.
I think that some skills should be combined into 1 and then add new skills for level 50+ players.
- tool + weapon + tech crafting
- Food + brew
- Hammer Epic + Shovel and Axe Epic
- Volatile + Potent + Caustic protection
- Kinetic Armor + kinetic resistance
- Impulse armor + impulse resistance
Then have 50+ advanced skills.
- Advanced volume crafting (able to submit the max number of queues with the materials available with just one click)
- Advanded Health Regeneration (100-200 per 5s)
- Advanced Crafting (rock into refined rock, trunk into refined wood, etc.)
- additional suggestions
Unfortunately this only really applies to mining and crafting. If you’re a lumberjack or a bean gatherer, you’re SoL unfortunately.
Unfortunately, many people would use this as a footfall trap. I think the tutorial and ability to select where you land is enough to allow a person the choice on if they want to be around another or not.
This is a really good point, the best coin for beginner players is from gathering but it also gives the least experience.
Yeah I agree, that’s why I proposed my alternate idea to let experienced players warp to noobs if they want to be a guide instead
I think instead of having volunteer guides or handouts for new players (even though it shows how great this community can be), it might be worth actually investigating where new players get stuck or frustrated and address those points to smooth out the early game some more.
So if this is true you create a developer driven starter city instead of allowing the worlds to be full of player driven settlements. If new players settle there, then after a short time is this really a good place for players to start? Are they not being plopped down in the middle of a settlement where everything is plotted? And if the existing cities are empty why does this city stay active? I do not think just having a starting point makes that spot more active. We do not get floods of new players on a regular basis. We are now due to the humble bumble sale.
I think it would be much better to provide some guidelines to players so they understand what they are looking at when they see the planet in Sanctum. Then if they want to be close to a settlement they can and if they do not the can pick another area.
Other than for the humble bumble where again we are getting a steady flow of new players, so why would the networks move their hubs? And if they did would they not be surrounded by experienced players just like they are now? How is a flow of a few players a month going to generate enough footfall for a portal hub?
I go out of my way to help new players. Even the ones that drive me nuts… 
But I could care less whether I get footfall or not. 
Great idea! Let’s do it
Ok so since we are unlikely to catch new players in real time, what if we start new characters and YouTube a few how’s of NPE? You’re only allowed to use knowledge you gain from the tutorial, if you even read it. Try to game out any ways people might be dense.
A pop up explaining the compass at the top of the screen would probably be a good start. Compass is less intuitive than a minimap.
I also still think a minimap option would help a lot
A pop up explaining how to use “questions and help” could help too.
And I still think giving new players an option to be tagged for guides to find them would help those that want help.
It’s not been too difficult to catch new players that recently started playing during the Humble sale - a few of us ran around one planet the other evening and we ran into quite a few new players - some asked questions (like how to make a grapple), others were more than content to plod along at their own pace and learn the game.
Definitely! I’ve not played the tutorial since before these chat channels were introduced - if there isn’t anything there already, it’s defo a good suggestion to mention it early on in the tutorial!
I think it might also be nice for players to start with a single atlas as well and have part of the tutorial make them use it on the planet they land on.
Honestly, atlas is more important than knowing how totems work. I’d be fine with them removing that whole totem intro thing and instead teaching players how to put copper ore in an atlas for their start planet, and teach them about regions (while explaining the compass too). And I think atlases should be a free handcraft. One of the most important items in the game requires furnaces and fuel and machines to make, that’s silly.
I never used a totem warp augment between when the game launched in august 2018 through around august 2019 when I finally got around to doing exos.
It might be better to teach people how warps are actually used in-game. Once they set up their beacon, show them how to set it as “home” (and explain the first beacon is home by default), then have them warp to the capital, then return to sanctum and warp home for free from sanctum.
Also warp conduits are not readily obtainable TO NOOBS yes I know we all know how to get them. But noobs who are building at home are unlikely to stumble upon them. I think warp conduits should be a free handcraft, like totems.
I can’t tell you how many times I’ve needed a warp conduit and not had one handy, too.
Seems like there are some new players on the Boundless Reddit. If you all want, I could put up a topic and ask?
@DKPuncherello and any others who might want to look or even comment - thread up on Reddit, let me know if you want me to tweak/reword anything here-
What iiiiiif, hear me out guys.
When you start the game you do the whole sanctum warp thingy (where you pick up the warp augment and the totem), but you are only given one planet to warp to per region – a new dev created planet that has a tutorial in it. They do all the basic stuff (this is how you walk, find food, place blocks, craft items, use a furnace, etc) and then bam a cinematic starts once the last tutorial mission is completed.
A space titan emerges from a giant portal and starts wreaking havoc on the dev city. The player has to run and find an exit portal to another planet to flee from the apocalyptic titan, and it spits them out on a random t1 or t2 planet in their region and in the main universe. (This t1 vs t2 option can be selected prior to the tutorial so there is no break in the cinematic).
The citizen lands hard and brushes themself off, as a last important message comes over their com device, “planet _____ is being destroyed. Don’t look back . . . find others. Make a new civilization . . . get ready to defend it. Warn them of the TITANS!!! . … zzzzt” @DKPuncherello @Xaldafax @james
And as @Lancelotz said, add an option for alts on an account to skip the tutorial.
@majorvex can you make this a new post? I’ll expand on my idea
I was thinking something similar to this, send the players to a tutorial planet, get players to follow the steps (a control environment with natural wall structures around the area) And than they are sent to the really planets, this could be an option thing when finishing the character creation, that way when making another character you don’t have to do that tutorial again.
Why would they need conduits?
We all have the sanctum, there you have free conduits.
I’ve been speaking with some new and they love to have the sanctum to warp to any place they want their real problem was to find out the sanctum without killing themselves.
You and I know this but they might not. Remember they are noobs
They could hand conduits but still not know how to use them, most of them don’t know how to save locations or that they can warp to friends, the problem is not that conduits are hard to get.
The problem is lack of access to that knowledge.
For me it’s ok if we get free conduits they are worthless anyway. But that is not solving anything IMO.
The real solution for all newbies problems would be a better tutorial or having more player made tutorials on the internet (not discord)