We’re excited to share another update with you all - the next release to Boundless will include the introduction of Melee Combat to Boundless!
We’ve got a wide range of different Weapon types coming to the game, with Wood, Stone, Metal, Alloy, Gem, Blink and Rift weapons ready to go. Some of these look really spectacular, so here are a few screenshots to whet your appetite!
Of course, Melee fighting is a two-way street, so we’ve also got a collection of Shields ready to go too. Wood, Stone, Metal, Alloy, Gem, Blink, Rift, and Umbris versions of these are available.
Of course, all Melee Weapons and Shields will be forgeable, opening up plenty of possibilities for unique styles of combat! This update will include brand new forge traits (alongside some returning classics) for shields and melee weapons!
Melee Combat is of course a different proposition to Slingbow and Fist-based hunting. It’s going to be really interesting to see how parties form with ranged, melee, defensive, and bomb specialists. Melee fighting significantly changes the combat of Boundless, so we hope you’re all excited to get your hands on these new goodies!
We’ve also added some new Mastery Skills to the game’s character progression. Thus, players will be able to make their character into a Melee Combat specialist, built around damage output or Shield ability.
In addition, we’ve raised the ceiling for skill points to 359, and reworked the way epics are linked. This is to facilitate both melee combat and a single player experience. We’ll have full details of everything in the release notes when it’s ready for a testing release.
The feature is still being tweaked and balanced, but as soon as we have something ready for release on the Testing environment, we’ll let you all know!