Obj files?

hopefully it converted right and isn’t just a mess :S

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Scary lol :scream: :rofl: :rofl:

femalechar

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yeah I’m guessing they’ve changed the format a bit over the years. I’ll see if I can update it tonight. I’m guessing this is related to the body paint competition?

I hadn’t really created many things for Boundless yet because I didn’t think they were interested in allowing player submissions. The competition says otherwise lol. I’d like to work on a few specific paint ideas without having to stop & load into the game everytime to check if something looks the way I want it to.

Could be wrong, but with Creative mode coming soon & the prototype mode…they may allow people to add the items they create to the game. And blueprints.

Is that how they came up with the hunter design :stuck_out_tongue_closed_eyes:

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@majorvex I haven’t messed with the file as OBJ but I used this to convert the files to gltf to use in blender.

Textures dont map perfectly buuuuut it’s good enough for a quick look.

Edit: added a better image.

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This is the right character model for me. Thank you for this mod.

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What program did you open it with?

No program. I just really appreciate those scary pictures and that’s the model object I want to represent my character.

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I’ve sent you a pm on discord with the files of some characters

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@Dulki If they are rigged I’d like to see how you did that lol

I do have one that I have rigged but only basic, no fingers added.
Did it with a addon that is in blender you just have to turn it on.


image

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Did you do the rigging manually? Or have you been working on a converter which includes the skeleton?

I just did it manually

For the creature and character models, most are missing part of a leg or an entire leg(s). Did I unpack them wrong? (I know the faces/clothes/etc are in separate files)

Possibly a bug with the converter? Those models have extra vertex attributes to do with skinning and the skeleton so if those aren’t considered those models can break
Weird that only parts are missing and other bits are fully intact though :thinking:

Which converter were you using out of interest?

BoundlessModelToObj.exe

Then this in cmd
K:\BoundlesstoOBJ\BoundlessModelToObj-1.0\BoundlessModelToObj.exe -i “C:\Program Files (x86)\Steam\steamapps\common\Boundless\assets\creatures\roadrunner\models\roadrunner_01.dae.msgpack” -o K:\BoundlesstoOBJ\unpacked -g “[[249,237,206],[249,237,206],[249,237,206]]” -e “[255,255,255]”

My old converter may manage to get the correct geometry but wouldn’t do textures, you might be able to reuse the textures from Simoyds converter though

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I’ll check those sometime this week :+1:

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When I tried importing straight into blende, it didn’t like that and randomly killed some shapes.

I have to play with the converter again to remember how to werk it.

I am playing around with silhouettes for the character models and maybe you can model it? wishful thinking

I do wanna know how did you rig it