Greetings, programs. I’ve gone by a lot of names, but for the most part I go by Mizenkailash, or Miz for short.
I’ve taken it upon myself, with a nod from James (thanks, @james! ), to organize his proposed project of a player charter. @Havok40k immediately offered to help as well, so it looks like he and myself will be taking this project under our wings. In all honesty, in well over 20 years of online gaming, I cannot think of a game or group of Devs who have proposed a player organized and written mission statement for a game. This is a rare opportunity, and as a writer and gamer I felt compelled to take some of my free time and apply it to this project.
Here is what I’ve proposed to James… and I will be using this framework -
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Start a thread (here it is) asking for community input on the substance and framework for the charter. (Points, phrasing, etc). Obviously, too much input will lead to nothing getting done, as design by community is a difficult, if not impossible, task.
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Refine those points and begin creating a document that represents the charter itself. I’ll likely work on this with Havok via a Google Document. James and any of the Devs who want access to this document will have it granted.
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Post a rough draft after a few weeks and get input to further refine the points and the style.
Submit it to James and the Devs for approval.
Here are some further and very important things to note -
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This charter needs to be brief, concise, and not heavy-handed. Let our guiding intent be - More is Less. We aren’t writing ‘War and Peace’. Broad statements that still focus on boundaries and goals are perfect. For example only, let’s not get bogged down in laser-specific statements like, ‘Every player needs to respect the playstyles, creations, territory, and feelings of every other player, both in-game and in the community’. Think about revising that statement to a couple ideas. ‘All players have the right to enjoy the game as they imagine it.’
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Identify any other games that have a mission mission statement or charter. Is there anything to learn from that? I’ve played EVE Online since beta, and it has an economy that is almost entirely player run and driven. Looking at similar games that have tackled the idea of allowing the community to create and play by their own rules is a really unique privilege and challenge. This is no small task. Any help from looking elsewhere will be useful.
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We will be setting up a timeline that allows us all enough time to hash this out and debate the issue. However, too much time picking nits will not help. We need a bit of a schedule, and an ultimate goal for when this will be done, that way we don’t go down way too many rabbit holes.
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The goal here is Freedom, not Limitation. We want rules that protect different playstyles and fun. Think of the Greater Good, not ‘How I Want to Play the Game’. The most fun for the most people means that Boundless continues to draw people and grow. Limitations that lead to ‘Fun For the Few’ instead of ‘Fun For The Many’ are essential to avoid.
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Respect the conversation and the people behind the text. We’re all people, and we all have opinions and feelings. Some of us do not speak English as a first language. Be patient, show restraint, think things over. Let’s make this, and this process, something to admire. This community has always been special. Let’s keep it that way.
Before we begin on the actual charter, let’s build a foundation and ask only two questions for the moment in order to keep this as streamlined as possible -
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Is there another game that has a player written and created charter or set of guidelines? If so, has it helped or hurt. What could be avoided or embraced?
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Give me a single, simple sentence that embodies the goal you’d like this charter to accomplish. What stands out as being the most important aspect of the game? (Examples - Make the game fun. Make the game friendly and accessible for all ages. Protect and respect creations/structures/art. Create competition. Consistent challenge and progress.)
Keep your answers as brief as possible. Again, more is less. We want Freedom, not Restrictions.
Thank you in advance to everyone for reading and participating! And again, a shout out to James for making this a possibility.