I just started dabbling into GW2 again since the new expansion is coming soon and since they changed so much from the last time i played to now, i decided to make a new character.
A while ago i got one of my main gaming friends to buy GW2 and he leveled up to 80 too, now that i decided to play again he came and joined me on his level 13 in the level 3 area and we still enjoyed playing together, those who play the game knows that that is because of the downgrading of levels to the zone you are in, which means that while he is obviously stronger than the average person he wasnt AS strong as he would be in a level 13, if he was he would oneshot everything
I would like for something like this to be possible in oort online, we have talked/discussed it a bit but it kinda died out and i havent seen it since.
so the discussion is of 2 points
- would you like to see something like this, why, why not
- how would you suggest this could be done in oort online if they decided to do it
A possible suggestion would be if we have an RPG style stat system with str, int and dex then there would be softcaps for each, on each of the tiers and after that the increase in points wouldnt matter or a hardcap which the higher level players would get knocked down to if they joined, an example
Say that the hardcap of a tier is 95 str 95 int and 95 dex, if you got all the best gear on the zone with pure focus on strength you would just about hit 90, meaning that the player wont hit the limit and even with max stats he would have an easier time fighting, but could still die. if a person from two tiers above goes down to the mentioned tier and he have 250, 390, and 150 in stats, all of his stats would be knocked down to 95 meaning he would still be quite strong for the tier, but not in a way where oneshotting is possible, this would mean that if i have played for a month and gotten to tier 3 and i want to play with my friend who have gotten roughly 80% of the progression on tier 1, we could still play together and still enjoy it as a challenge instead of a system where if i go down to tier 1 i would oneshot everything.
3 starter arguments to get going
For: i would like to still have challenge when going back to the lower worlds so i canāt just nobrain through the areas
For: i fear that if a player can get so strong that nothing can hurt him on a lower tier world, they would get monopoly on the resources which the actual tier players struggle to get because they are in dangerous zones
Against: i want to truly feel that i have gotten more powerful and limiting me in power would remove that feeling, why should i get weaker just from going to weaker tiers?
(This discussion is based on the hypothetical idea that the powers of the players would increase over the course of tiers to encourage progression, it is also build on the players having litteral stats, none of these 2 have been confirmed)