Thanks @Jiivita. Good to see someone found sth useful there. I for once mostly saw whats wrong with it after reviewing the whole lot after publishing. Aren’t parents too critical of their children though?
The servers down stopped me in the middle of recording as well. Covering energy/hunger basics and what raw foods can one find in the wild.
Lol this release came out of nowhere for me… too distracted with all the changes in 188 not to mention spring break o.O
I haven’t been completely lazy over the holiday as i’ve been working on some back logged requests for beacon fuel and gfxs settings that should be up early next week ^^ After that, i may make a video for the new galaxy structure… unless i get a better idea / suggestion =P
Just a heads up on the red gleam spots reserved by me dunedragon thy all do respown and are open to anyone that want to harvist them I just beaconed them to prevent trolling of red gleam I have 9 spots saved from trolling and the 5 poll spot is one of them
I’m sorry that it sounds like I’m throwing you under the bus… I do point out that this practice only started after the infamous gleam troll, and that just because you have many spots reserved does not mean you harvest every spawn. That aside… I should have made your intentions clearer from the start, so I apologize.
Red gleam is frustrating at best… here’s hoping that it won’t be like this for too much longer =)
Its cool np. I know from video its had to tell if the gleam was still active because I do take the timber to no waste lol but most of the time gleam is gone by the time I get around to checking it I don’t check it every day. the builds I just put up 2 days ago just as a test thy wont be permanent.
% resolution can make a huge difference if your GPU bound. This is very helpful for higher resolution monitors and lower end gpus, eg those often in laptops. If it doesn’t alter fps with vsync off your CPU limited (bar some edge case with ultimate terrain that can be an awful lot of vertices and vram).
Smooth normals bevels the edges of natural blocks, e.g.look at sloped grass with and without. Its actually the single most expensive effect, other than per pixel lighting.
Reflections do show other players/creatures (see 16:25 of yours!). In first person there is no reflection of yourself though due to Mr Tickle.
Generally draw distance isnt too important, its terrain detail, object detail and reflections that cost the most on CPU.
I’ll checkout the min fps freaking out at 60fps, not seen that yet.
Interesting point on DOF, I too play with a low cursor.
We are working on the CPU load to get further wins all round!
Awesome, Great to know! guess I’m not GPU bound =) gives his CPU a dirty look
this was happening in Aquatopia on Solum @ 497N 639E alt. 57… where i normally have to bump the terrain detail down to medium to maintain a buttery smooth experience for recording… So having all settings at Max along with the minimum FPS at 60 wasn’t playing nice =P… also i was running and jumping fulltilt all over the place… So I was kind of asking for problems rofl
anyway… sounds like i should have picked you brain b4 recording ><
thank you for the great info <3