It can be difficult to give a meaningful reason to farm on higher tier elemental worlds without making it a necessity to farm there to maximise output.
I originally suggested having planets do purely cosmetic tint changes based on worlds that could then be sold.
Unlike goo these tints would only be for the plant itself, but could be passed on, with one part of the plant remaining the same so you can identify the crop, with the other part changing color based on the color of gleam the world you are farming on naturally has (or maybe based on some other block, idk). This would only occur on elemental worlds.
Would give a reason to farm there without affecting the economy much, unless you want a specific color crop.
I’ve always wished boundless had set level ups at level 10-50, basically every 10 levels instead of extra skillpoints you would gain the equivlenet of 1 skill point on each stat (base stats, atmosphere stats and warp distance), with a new cap of 90 to make up for it (which would still mean we have more points to play with)
By level 50 you would have the equivalent of 4 points on everything, with the option of spending 1 point to get one of 3 atmosphere resistances to 5 (which would only be needed for exploring t7’s+), as well as upto 4 points on each base stat to get them upgraded further.