Pay Cubits for Coins or

There’s already a way to go in reverse and turn coins into cubits. I’ll spare all the math of the rock+pie XP process, but it boils down to 44.5 rocks per cubit. So whatever coins you would pay for 44.5 rocks, that’s the coin->cubit rate currently in the game. Let’s just say it’s 45c per cubit. That means plots cost 1,350c for anyone buying rock at 1c/ea.

If there was a way to turn those cubits back into coins, the exchange rate would have to be lower than 1 cubit per 45 coins. Otherwise you would earn enough cubits from leveling up to buy the rocks and do it all over again. Infinite level 50 characters!

XP in Boundless is tradeable and underpriced (IMO). It’s like one of two doomsday keys are already turned. If there were a way to get coins for cubits without changing how the game already behaves today, the other key could end up turned. There’s only two outcomes:

  1. The ratio would be really unappetizing. Talking $9.99+ for 1 AoE T6 hammer at today’s rates.
  2. The real money value of a cubit would drop to $0.00. The devs need to eat!

edit: I don’t want to discount why this suggestion was made in the first place. Clearly players wish they had more coins and can’t get them. I just want to highlight the danger of making those coins available thru this manner. We need something else. Or if we really want this, we have to remove the rock+pie XP method.

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