haha! it’s funny you say that. Grappling has been the only thing I have struggled with. I was wondering if anyone had any tricks on how to do it easier… space bar + R + W is a lot to keep track of. That is one thing that is for sure easier on ps4.
I have never used hookshot, but I was wondering if that would help. I’ll try that! Thanks!
One thing you can do is bind your reel buttons to your mouse’s side buttons, if you have them. If you’re new to PC, note that there are many different options for side buttons on mice, especially gaming mice.
@Ratchel
I thought the render distance cannot be changed in the json, or can we get higher render distance over the json, or can you set the distance in the json even higher like ingame? Because i need around 20-30% more than the ingame settings allow to see my complete base full renderd
I totally agree about hookshots being the way to go for pc, though I use them on PS4 too. You can also use your PS4 controller on pc to make it a lot easier.
I never played Boundless on the PS4, I used to be a little bit of a console player. but had quit a long time ago.
For me personally, the best thing about playing any online game with an online persistent universe on a PC vs any console, is the peace of mind that a 3rd party can not create problems that might result in my access to that game becoming revoked from things like, obsolescence, change in corporate policy’s, and so on.
Backwards compatibility has always been a strong suit for the PC, Not so much for consoles in my experience.
So because of that, I feel safer investing 1000s of hours in boundless because it is on the PC, I would never do that on a console.
I feel I will only ever lose access to boundless when the devs at wonderstruck decide to shutdown the server, and not from Sony some how creating a problem.
Basically what the rest said already, Testing, Debug, mods, better draw distance, lovely reflections and higher resolution (and soon the ability to run your own little universe locally) but with a proper PS5 patch most of these would disappear, even the running of local servers. Then the only remaining things will be Testing, Debug and mods.
Oh and BTW, welcome back, just a few weeks ago I asked people if they knew what had happened to you!
That of course totally depends on preference. I just can’t get used to using kb+m so even on pc I use a controller. Only with strategy games I prefer the mouse.
Anyway, it’s also kinda funny that you mention Spiderman since there’s the Spiderman exclusive game on PlayStation
Also I blame my age for the aversion to kb+m since I grew up with joysticks, then controllers so by the time 3d games became popular in the mid 90s I was already set in my ways…
On PlayStation you have this handy Share/Create button that you can press to take screenshots. Heck it even let’s you save the gameplay from the past 60 minutes!
Tho on pc you can then easily access them and upload them somewhere. On PlayStation you either upload to Twitter or YouTube or you share them in a playstation chat to then download them on pc. But most screenshots I share go to a chat on my playstation or to twitter anyway. Only when I want to post it here or on discord I need to do a few steps more to get to them
Only 144hz. Poor you . This being said I have a very nice gaming pc and still chose to play on ps4 because of my character and plots etc all being stuck there…built it 1yr after starting.
Pretty sure I would go boot up my pc and G9T oddessey 240hz if I could move over though…so you kinda have a point about the master race lol. P.s. yes I fully accept 49" was utter overkill for gaming but I do use it for work as I used to have 3 monitors with all the required programs open
if you already own a decent PC and if you want to start fresh, go PC, there’s nothing to think about, it’s better in pretty much all aspects (you can still use gamepad, you can still sit on couch, play the way you are used to, etc)
but losing all progress and having to buy an expensive PC is not worth the extra render distance and reflections in my opinion