Can we please increase the current mesh limit per chunk (currently set to 512).
I have obviously run into this limit by trying to build a compact base with a minimal surface foot print and I know many others have also run into this limit. It is stifling those of us who prefer to build minimal compact structures. Instead I am being forced to build wide spread structures in order to not run into this limit.
I can’t even complete my current base and am being forced to move and redesign and rebuild because of this limit which is super frustrating. I get why there are limits, but your current limits are not enough given the current number of items in the game, and since you seem to keep adding additional items as well its only going to get worse as time goes on. We need to figure out a way to address this in some way.
- Make larger shelving units based on the 9 block (3x3) system you have in place so storage can remain the same but only count as a single mesh instead of counting as 9 meshes.
- Make machines, coils, and spark generators single items once combined so they count as 1 items instead of 24 for example.
- Make Spark Links combine into a single line for each row of linked spark cables so they count as a single item instead of many items.
There are any number of ways we could reduce the number of meshes required (make a single 1x4 tall/long coil that performs the function of a full 24 coils but only counts as a single unit). You could do something like the above suggestion and simply make it cost the same as the 24 coils to craft, but have it output a nice compact single unit machine that can perform the same job making it easier to fit into builds and link up/hide. I’m all for cool giant machine rooms, but not if we are too stingy on the meshes to actually allow people to create functional rooms due to these limits which are way too easily hit if you are doing a multi-story house.
Which brings me to my next question… why in the world are we forcing people to take up as much space as possible on the surface of the planet. Why aren’t we taking steps to encourage them to build multi-tier structures where much of it could be hidden (ie doesn’t need to be rendered for everyone who can’t see it). Seems very counter productive in its current design where we force people to sprawl out as far as they can on the surface, and discourage building above or below existing locations.