Please Opensource the Game

I’m going to say this as my last response in this thread.

First, I was not attacking you in any way, shape or form but you took it as such.

Second, I paid for Boundless twice, once as part of the kickstarter and again on release for the PlayStation. The game I paid for is still going and I, like every player, have not paid for any updates. When monumental bought the game they did not charge any of us for the game we already paid for.

I had a longer more wordy response but honestly as I said in my previous post I’m tired of reading complaint threads that go nowhere.

In closing, my point is I paid for Boundless, twice, and gave gotten my moneys worth and continue to do so. If you feel the need to drive new and current players away by all means do so, but stop making threads every month to complain about something you paid for and got free updates for.

To everyone reading I apologize for my rant.

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Ayoi!

I lurk b/c I love this community. I spent more money on Boundless many times over than any other game I’ve owned/played. It was my pleasure. I don’t patronize the game any longer because I don’t like/trust Monumental so they don’t get my money. I keep watching the community to see where you all flock because I want to be there for it. No community has ever touched me to way this one has, and I may forever be trying to recapture that magic. I think that’s why most of us linger. Here’s me, silently biding time, until some hungry developer comes along that understands that and rips this off (to some extent) in an attempt to kindle something great, something this touched, something this could have been the best ever at… It will happen, fingers crossed, and I’ll be here for it, and I hope to see you there. If I had the talent, I’d do it, (maybe I’ll get GPT to do it for me.) Anyways, rambling…I know we all feel cheated somehow which is why this thread exists; we simply want those glory days again.

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Thee almighty @Creegle!

1000004879

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servers are a dime a dozen now u can get a 24 hd server for 500$.
u can get multi core VM server for next to nothin

whatever archaic servers are running this game currently can be run from anyones home for next to nothin. server cost are becoming more and more moot the more years pass and monumental excuses are becoming more and more unbelievable.

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We know the servers run on AWS. You can use AI to estimate server costs.

Current AWS Cost Breakdown

Estimated costs across compute, EBS, DynamoDB/S3, DTO, and other services, accounting for 10 instances and 24/7 operation.

  1. Compute (EC2/GameLift):
  • Public/Exoplanets (53): 5–6 C5a.4xlarge instances (16 vCPUs, $0.34/hour Spot, $0.68/hour On-Demand) for 53 planets (~2–3 instances, 53 ÷ 26). Assume 6 instances (50% Spot/On-Demand): 6 × $0.51 × 720 = $2,203.20/month.
  • Private Planets (200): 8 t3.medium instances ($0.03/hour Spot, ~25 planets each, 200 ÷ 26 ≈ 8). Cost: 8 × $0.03 × 720 = $172.80/month.
  • Total: $2,203.20 + $172.80 = ~$2,376/month.
  1. EBS Storage:
  • 253 planets × 10 GB gp3 × $0.08/GB/month = $202.40/month. Adjust to 15 GB for higher costs: 253 × 15 × $0.08 = $303.60/month.
  1. DynamoDB/S3 Storage:
  • 253 planets × $5/month (10–50 GB, DynamoDB $0.25/GB, S3 $0.023/GB = $1,265/month.
  • Assume 20 GB/planet (DynamoDB-heavy): 253 × $5.50 = $1,391.50/month.
  1. Data Transfer Out (DTO):
  • 20 CCU × 15 KB/s = 777.6 GB/month × $0.09 = $70/month. Higher costs suggest background sync: 5,000 GB/month × $0.09 = $450/month.
  1. Other (IPv4, CloudWatch):
  • IPv4: 10 instances × $0.005 × 720 = $36/month (no 2020–2025 increase assumed, as $0.005 is current).
  • CloudWatch: $30/month (increased for monitoring 10 instances).
  • Total: $36 + $30 = $66/month.
  1. Total Cost:
  • Compute: $2,376 + EBS: $303.60 + DynamoDB/S3: $1,391.50 + DTO: $450 + Other: $66 = ~$5,587.10/month.

Again, this is just an estimated cost and there are a lot of variables that could make this monthly cost higher or lower.

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GitHub - amitassaraf/boundless-engine: [2021] A voxel engine written in C++ & OpenGL 4.1 & OpenCL 3.0 Don’t know if it’s the same engine but looking at the screenshots he has it is doing more complex shapes like this engine is doing. I have zero knowledge of coding but someone told me this was programmed in Java. If this engine is similar to the boundless one it is c++ which is way more compatible with unreal engine from what I was told. For anyone wanting or willing to attempt to replicate this game.

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Sounds like they really were sitting on a gold mine that’s not a lot of investment a month if you could keep the community invested.

It’s just a rough estimated cost. I don’t know about a gold mine though, considering this estimate was even remotely close to correct, the cost to run a sovereign would probably exceed $9.99 a month.

I don’t know what this AI is smoking that it thinks you’d be using 1 database per planet.

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I thought the same thing, but Im too lazy to really break it down for an estimation.

Just going to put this out here. I know and talk to people who run LARGE aws operations. Even they can’t accurately estimate aws costs. There’s not a single chance generative AI would.

Also agreed. Having been a project manager at several companies using AWS I totally get that. It’s an estimate based on assumptions.

The problem is that the estimate can be so incredibly different than what is posted above. Like it could go all the way down to 250 dollars a month all the way up to 50k a month and we literally wouldn’t know because we don’t actually know what the backend is like.

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That estimate is calculating the database cost for DynamoDB, which is a NoSQL database. It seems unlikely that an MMO would use a NoSQL database. Those are typically used for things like content management systems. A relational database would make more sense.

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Also important to note that aws costs are based on constant uptime and/or processing time. An estimation like the one above is making a base assumption that there’s 24/7 processing and uptime. If boundless planets don’t go into either a semi-offline or fully offline state with no players on them, and just quickly spin up when someone looks at a portal, i’d be SUPER surprised.

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Sadly, a lack of communication just leaves everything up for speculation. Maybe they are raking the cash in who knows.

20 GB per planet of storage space also seems excessive. It isn’t really possible to make an estimate without knowing the format of the data, but it is probably stored in a voxel octree or a sparse voxel octree and compressed. The data would vary in size by planet size and number of chunks, and I just have a hard time believing it is 20GB even for a large planet.

I’m less worried about the number of planets causing a problem than I am about people’s gleam club being given up. Long time builds are suddenly poofing all over the place. Trior has gone from having 0 space to build to being a ghost town recently. Massive builds that had been there since I started playing 4 years ago have all vanished over the last 6 months.

And are you sure there are 253 planets? Because the sov portals have become eerily empty. There is practically nothing left in the high tier hubs. That could just be people not filling portals, but it could be planets disappearing.

I thought I was helping keep the game alive by buying sovs and putting money on people’s planets. If you are correct about the planets costing too much money, then I am actually hurting the game. It seems odd they would let us keep buying them if it was a problem.

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I’m personally keeping track of the amount of current planets.
opera_2025-06-13_17-05-35

This is including permanent planets, and excluding exos.

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When I was originally doing some estimations there were a total of 254 planets including private planets.

Before people ask: The official boundless API (not boundlexx, see: Boundless’ Modding documentation! — Boundless Modding documentation) lets you query the world list without a blessed API key. I’m just keeping track of what’s happening on the world list every 24 hours.

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