The boon levels for the AoE (Flanker’s Force boon) are in the wrong order.
Every other boon is in the order from bad to good or 1 to 5 respectively.
Please rearrange them to this order:
Random affect adjacent
Below affect adjacent
Horizontal affect adjacent
Cross affect adjacent
All affect adjacent
It makes much more sense this way, and I don’t think that we should get punished for actually getting a successful enough roll to get enough points to level up a boon.
All I wanted was a 1x3 hammer that can one hit on at least a level 2 world (I would be ecstatic for a T4 one-hit) and 3 times out of 4, the FIRST points to go into the hammer(s) leveled it up past horizontal.
I’ve said what’s important already, I don’t usually ramble on but if you want to hear my story and forging process then keep reading.
The RNG should be toned down a bit too, it has been kicking me down all day, I’ve gone from loving the forging process to absolutely hating it. so much so that It makes me want to put down the game for a bit.
I’ve spent pretty much all my efforts since launch, getting all the materials needed to forge. (I am a slow and casual player) and now I can finally forge with a character leveled up to the max forging ability with a 24 coil forge and I don’t feel like I’m getting my equivalent value of time back.
I’m using iron because I can’t get enough gems on a regular basis to be able to keep crafting them and iron is easy enough to get and has a decent starting damage.
having said that, my goals for these hammers is to have:
AOE so I can gather as much rock as possible,
Devastating damage to make up for the decreased AOE damage,
and durability of course for longevity.
So my process has usually been: 3x each gum, pure boon 3, then pure boon 1 until I have all 3 boons I want, then use trait expansion or reduction gum depending on where AOE lands (I don’t want to add any points into it once i have it, unless it’s cross already, then I try to push it to all affect adjacent) and otherwise get damage as leveled up as possible.
But the problem was that I was running out of vigour so started using invigoration paste, then running out of stability, so started using stability paste.
So just now, in an effort to better ensure I get the 1x3 and AOE for the first boon, I use 2 special gums and no others. then a fate paste and 2 rounds of pure boon 1 because I want to ensure putting as little points into it as possible.
Well I got lucky. Horizontal affect adjacent.
moving on, I put 3 rounds of longevity and 3 rounds of trait expansion gum. need those points going into new ones. Pure 3 and lucked out again with longevity. Next went 3 rounds of effect gum and 2 more trait expansion. pure 1 to top off my points and got critical effect. not what i wanted but oh well. I’ll level it up to 100% crit and it will be similar enough to +damage.
my trait expansion was at x5, and this happens:
points went into flanker’s force anyway.
(gotta love that all-or-nothing RNG!)
fine, more expansion gum!
k this can’t even be a tunneler’s hammer anymore, just go all out. use vigour paste, use stability paste, points points points!
okay, got a few rounds of points into crit and longevity. well ok. but of course, not enough to level 4 flanker, and for the final roll, my last pure boon 3, *crosses fingerssssssss
and (blue arrow).
GAH why is the RNG so harsh?!
Murphy’s law TO THE MAX.