Please Remake the Forging System

Sure! If you show me some good examples for forging! :stuck_out_tongue:

(because I haven’t seen them yet)

I also highly doubt people bought Boundless to mine, farm, run a shop, etc., etc. all day, yet it’s in there.

It’s the total package that makes the game good not just some parts of it. I like the forging system, sure, things can always be improved upon but this is the type of game where everyone will have things they like and don’t like…

This. So much this. I think that is indeed the root problem. Also think that since everything else can be done by everyone if they want to without having to learn a mini-game like forging has is a reason why people also expect forging to be done by everyone.

Thing is, I can do everything there is and I enjoy all of it with one exception:
repairing machines and coils :joy:

But…

I don’t have the time to do it all by myself even tho I practically live in the game! So I buy lots of things I could easily gather myself to save time. I still feel that people should be more open to let others do stuff for them and pay for it. That way people who enjoy one part of the game can keep doing what they like and so can the rest.

But…

That means the devs shouldn’t mess with the footfall like they did! Still seems to be too low for me and if the players who already didn’t have much footfall before the guild update, now have even less then it’s hard for them to buy things.

So I think people also want to do it all because they can’t spare the coin. I know this wasn’t about the economy but I feel that if there was more coin injection and thus players can buy more easily that the desire to do everything oneself will become lower as well!

What I liked as an idea in all the posts above, is the augment one. Make it so that forged gear is still better so treat augments as a poor oortian’s version. Might make the transition easier as well 'cos it will make mats sourcing easier so it will be less bad to experiment with after a while of using augments to use the rare forging mats!

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Figured I would weigh in on this and share my thoughts…

The way I see forged items, is that they are on par with the dungeon/raid loot drops you get from other games … You might get a decent item at the end of it, you might get something that’s ok, but not really what you wanted … or you could potentially get garbage/nothing (I’m looking at you 40-player raids!!). Forged items are essentially what I would class as current highest tier or “end-game” items.

Forging is _not_supposed to be a definitive outcome - it’s needs to chance based, except unlike loot from dungeons and raids in other games, you make the items yourself and you have a way to improve your chances by weighing the odds in your favour.

The reason why it has to be chance based, is if everyone could get the best items every time, then everyone would have the best items all of the time… there would be no middle ground.

Now also apply that to the lack of restriction for any player of any level to use any tool/weapon and you negate the usefulness of most other tools/weapons in the game, which then skews the whole tool/weapon progression system, essentially killing much of the early game for new players (which I think is a much bigger issue than having RNG in the forging system).

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As I have stated elsewhere, my only real problem with forging is the rank 5 AOE tool skill is awful, like ruined the item bad. No max rank BOON should be worse than every lower rank BOON in that category. This is easy to fix and I am confused as to why it hasn’t been changed yet.

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Augment system was mentioned, not sure if you read that above

Good point!

May I suggest a button (located inside the beacon control) which when pressed, instantly gives your build the highest level of prestige for the current planet. This way everyone can get the achievement for being Viceroy.

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I did that’s why I mentioned it in a post above, not sure if you read that…

But if that gets the exact same results as forging then why forge? So it has to be less than that but is that competitive for you?

this hole post befor the devs killed forging it used to be a nice buff you could get for tools/wepons hell i even did forgeing cuz you could with 0 power coils and still get nice little boost results now its max power coils plus a level 40+ forger to get a defect that has you toss the gem tool off the side of a cliff

and this is why i think they did the great forge nerf the devs want to try to apply something that des not work here a early-mid-late game system but when say a new player comes into the game and i can give him all the tools he needs and the teaching pie and rocks to power level up to mineing on L6 worlds and do high end hunts befor hes steam refund time is even up there is no progression system.

if the devs want this then they will need to level/trade restrict items and tools otherwise i dont see bringing forgeing back to what it used to be (a semi decent system) has bad i shod forge cuz i want to not cuz i have too and know going in im loseing a lot of time and mats for what could be nothing

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Nooooo! :slight_smile: I only just started to get to grips with it!!!

But seriously, as far as I can tell this is the only thing that’s near “end game” at the moment. If we take away everything that’s hard or inconvenient, what are we supposed to be doing?

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Just making sure, since it appeared you hadn’t read where I also stated mine.

Competitive/comparable to me would relate to the amount of time on average that it takes to get each result. Forgers get a bonus by spending less time, augmentors don’t get penalized by spending more time.

You’re right, I did not see your update. I just did a search and found it. I apologize.

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Forging isn’t hard or difficult in any real meaning of the word. Its a set of rules that have to be followed to get a certain outcome 95% (or more) of the time. Skill isn’t really a word that I would use with it. Once people learn the rules, its just a timesink allowing you to have fun doing other things. Kind of like a chore.

However, new people don’t see it that way. Really the system just needs a better tutorial and knowledge section. It also needs easier requirements for newer players to get their hands dirty and learn how it works. Especially for the PS4 folks who can’t jump on testing.

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This idea is great! Having caps/lower benefits on abilities, but requiring easier drops for stone/copper/iron forging would be a ton of fun for newer players. The forging system is a pretty cool mini-game and does a reasonably good job of melding Boundless’s ambitions (creativity feeding back into mechanics) but it would be really cool to have access to some less-effective forging at a lower level.

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It’s all good.

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If there was smoother progression, I wouldn’t be complaining about RNG.

I also wouldn’t complain about RNG crafting in a MMO if I had a lot more things to do in the game.

I will still complain if nothing improves and we have 5 to 10 times as many Boons across all types. That’s going to be a really stupid forging system cause all those with 95% success rate will not have 95% success rate at that point.

Well it would be kind of silly for them to not be forgeable too. That way there’s a sense of real progression in using a non-forged tool vs a forged one. Not real sure since it wasn’t exactly mentioned.

I do like the idea of augments or socketed tools and weapons. This is a MMO. It kind of makes sense, even for a scifi game, to have some way to directly add modifications to your items without some sort of RNG. If I could do that and have the option to forge the item, I think I would be perfectly okay with forging being RNG at its current state. If it gets more Boons though, I think everyone is going to get a little worried about how expensive forging is when more and heavier RNG is introduced.

There just needs to be a much clearer progression curve and path for a new player. It isn’t like they’re instantly jumping on the forums, in discord, or posting on steam forums their millions of questions on how to get better. They’re probably stumbling along. In fact, I bet most of the new players that started in September to present joined the forums and discord because it was recommended to them. But that’s also 100% a guess from me.

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The detractors of forging in this thread are vastly overstating the random nature of forging. Once you understand the systems and how the operate it is fairly straightforward to get what you want every time. Now if luck really goes against you it might not be optimized. You may end up with a 2-hit 3x3 instead of a one-hit, or you may not have the +durability you were hoping for, but if you know what you are doing, you will get what you want 95% of the time. The other 5%? That’s what deconstruction resin if for.

If you are complaining that forging is too random, you are really complaining that it is too complicated and you don’t want to take the time to learn the systems. But really, you can watch a 5 min tutorial and be producing what you want pretty much every time. I’m no master at forging, I don’t do it that often, but if I want to go into the forge and get a 3x3 hammer I can do it reliably, same with a +damage sling bow, autolooter, or +range grapple. At it’s base there is a lot of randomness, but everything you do in the forge mitigates some of that and with a few gums and some fate paste you pretty much get what you want every time.

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You’ve failed to understand the context of which we are talking about it. It isn’t about RNG now. It’s about how it will be pronounced more when or if the devs implement more Boons. Not trying to have a go at you, but it really sounds like you haven’t read the thread despite you having posted four times in it. Cause if you think forging will never get more Boons, you’re most likely going to be wrong. What I want, at least, is a system that prevents that problem from ever happening in the future.

Surely they could just add more gums. 3 boons to a gum has worked fine so far. They could add 100 more without changing the %s.

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