Totally agree with you, I also see B< as a game that mainly revolves around social features/interaction and engaging the sandbox. Not an in depth combat system.
They already gave us a hint about the planed combat system a while ago (so this plan might already have changed several times without anyone in the community knowing):
Which I interpret as: You´ll have 1(or maybe 2) “action skills” and the rest of the combat will be done by “aim and click” like it is done in Borderlands. Eventually we´ll get a melee system that is similar (I suspect it being a lot like Skyrim).
And that sounds like a concept I can totally get behind.
He´s probably referring to the hotbar that most MMORPGs use.