šŸŽ® Polls: Discord, Platforms

Yup. When I load in and see people from a certain platform, I know I’m going to end up doing all of the work while they pick flowers or leave early lol

I use a PS4 controller on PC and there the touchpad can act as 2 different buttons so I managed to get the same key layout as on PS4, left side touchpad opens chat…

Yeah the game has done some optimisations to even to get this to work on a base PS4 and a base Xbox One has a weaker GPU so they would have to go in and try to find even more optimisations for it. Some of these optimisations for PS4 can cause some serious artefacts on screen. Also the blockiness, draw distance, on PS4 is really a heck of a lot lower than on PC, it would be even worse on Xbox…

It also made more sense to port the game to PS than Xbox since the userbase is much bigger BTW.

I do wonder if perhaps one day in the future when we have had many new content updates if they would be able to port the game to the Xbox Series X, for that one and PS5 both I do not think they will have to add any optimisations. As good as PC’s can be, most PC’s used out there as game PC’s will be much weaker than the next gen consoles when they release…

Do hope WS is gonna put in a little effort to make sure it runs fantastic on PS5, not just recompile and be done with it. They can remove the specific PS4 optimisations AND turn up many graphical settings…

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Didn’t know PC players were that bad?

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Yep my go to is shadow on my android tablet or on my TV I rarely play at a pc anymore.
If we had built in VC in boundless then I would use that no doubt.

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Most will be, but as time passes & more people upgrade to a chip w more cores and NVMe, PS5 won’t have many advantages.

lol it’s not PC players, not PS4 players, and not xbox players :thinking: :open_mouth::sunglasses:

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Those poor switch players trying to play with minimized controls…it makes me want to carry them.

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lol yup. It’s like…well, at least stay out of my way and don’t run off with the monster

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Yes to both. . . but I don’t use discord for Boundless. . .

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I know, that’s why I added ā€˜ā€¦ when they release’ :slight_smile:

Boundless is not going to get any benefit from it, but that whole SSD in the PS5 with the I/O solution they added to it is something that is going to be really hard for PC’s to emulate any time soon. Sony removed most if not all bottlenecks for the I/O so it’s not just the max theoretical speed an SSD can read/write, it’s the I/O components that is also rather important.

Very simplistic way to explain it is that the PS5 only has GDDR6 memory which is used by both the CPU and GPU, when the PS5 loads data into memory the GPU can immediately access it. On PC it will be loaded into normal RAM first and then it’s going to be moved to GPU memory, this takes time and makes the I/O slower. Add all the other things that have been added to it to remove bottlenecks including in hardware decompression (data is stuffed into memory uncompressed right away without the CPU needing to decompress it first) it’s pretty clear that this is gonna be performing extremely fast.

In order for PC’s to be able to do the same thing big PC component companies need to make a standard for this and since it’s then only needed for games one can wonder if that is even going to happen. Tho nvidia already has something where they can read data straight into GPU memory I believe but it’s not widespread yet at all, and if it needs decompressing than the GPU needs to waste time on that, etc.

This could be one of the few times consoles do something that PC’s will have a hard time to beat!

Of course, there are probably ways to circumvent the need for such fast I/O but it will mean people need to throw more money at it for more RAM, more CPU cores (for decompression), etc., etc.

And one can wonder how many games will actually need such I/O speeds. For one the new Ratchett & Clank game is using it to good effect to load completely new levels jumping thru rifts in mere seconds…

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It will be interesting to see how it really plays out and how many companies that aren’t making PS exclusives take full advantage of it. Most of the games I play are cross platform or PC exclusive, so it will be interesting to see if companies take full advatage or continue just making a base game that works on all systems and doing a minimal port to get it out the door. I’m hoping PS causes a reaction, but we will have to see what happens over the next few years.

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I’m aware of how the PS5 will be faster and I think people will enjoy the new consoles :+1:

If I didn’t use my PC for work everyday & if it was a potato, I’d probably still play on consoles too. I like being able to do everything with one device though.

I think it will be quite awhile before most have upgraded their SSDs, CPUs, MBs, etc…especially since manufacturers know they can get away with selling outdated hardware to most consumers. I keep running into people that only go by the brand, price point, or what their friend said was cool and end up buying one that doesn’t have a dedicated GPU or one with an older/smaller chip, etc. Some new ones I’ve seen still have USB 2.0s, some PCIe only have 2.4G, insufficient PSUs, poor cooling… all fine if you only use it to check email or write stuff for a blog.

I would not be surprised if most games taking advantage of the fast SSD stuff are going to be PS5 exclusives. Perhaps a few other games will use, dial it down a little so it can run on the Xbox Series X too, but I too do not see third party devs use it a lot.

Tho, if they use a game engine perhaps which abstracts it nicely the engine could show a loading screen in certain situations where one is not needed on XSX and PS5.

But that is just for straight up loading, such a thing would not work with what Ratchett & Clank is doing, then again, it’s a first party PS5 exclusive so it makes sense…

Yeah I get that, tho I prefer specific devices for certain things. I can use my PC to watch Netflix for instance, can also use my PS4 to watch Netflix but I prefer to use a dedicated media player for it instead!

Mind you, all those devices (and the Nintendo Switch) are all connected to the same monitor and soundbar near my couch so it would not matter.

For TV content tho the media player has my preference since PC can do HDR content but the rest of Windows’ UI looks a tad blurry because of it, PS4 can do it well in HDR too but usually have a game on pause (or Boundless in sanctum) running and starting a video app would suspend the game instead, etc., etc.

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Have you seen any actual technical specifications regarding this I/O optimization? Cerny and SONY have had a history of making exaggerated claims regarding the products they are pushing. If SONY is the first console in history to make anything close to what PCs are capable of I would be very excited. I’m having a hard time buying into the hype, though, for reasons I’m sure you understand.

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True, & this is def a possibility. I also question the price point that’s been floating around. If they are sold for $499 (not including games/handles/etc), that would be surprising. Unless they are willing to sell them at a loss like they’ve done before.

Nope, I don’t understand actually…

And as for technical info, have you seen the Cery presentation Road to PS5?
Of course, if you don’t trust Cerny or Sony then what technical spec would you trust?

The specs as presented are actually quite good, like I said, a lot better than many PC’s currently used to play games with.

I don’t think they will be more expensive than 499, maybe 599 tops but that is a dangerous price that many people will not like much. They are more then willing to sell them at a loss, especially in the beginning the generation…

Yeah, that’s my biggest concern (and why I’m not even going to look at PS5’s till they’ve been out a while).

Though it is exciting. I’m a staunch member of the PC master race (because historically, consoles have all just been sub-par PCs that do nothing but dilute the available games on any given platform), but even I’m interested in the idea of a console if it can actually do things better than a PC.

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I didn’t know they released actual specs and data. As far as who I would trust, if they say it’s ā€œgonna be really really good,ā€ I’d be less likely to trust them than, ā€œprocessing speeds will read x frequency with x flops,ā€ and so on. And you always buy into hype from a company like SONY? Haha, I must’ve misread you. I own stock in the company and attend shareholder meetings. I like the company. Morita went up against the all powerful keiretsu and essentially won. Much respect. But I mean, they’re still full of it.

The release date is later this year, right? I wonder what changes will have been made in the industry by then. It seems highly unlikely that the leader of the technological advancements in computational performance will be driven by a machine designed solely to play video games.

Shoot me a link if you have one at hand.

Consoles are manufactured/configured specifically for gaming…so they should do it well.

PCs do it all - later this year when people start upgrading to the new faster NVMEs coming this fall and 10th gen CPUs, there won’t be any difference.

Yeah ok, I don’t trust hyperbole, I do trust actual numbers!

Anyway, here goes, tech sheet (from DigitalFoundry):

Cerny’s Road to PS5 tech deep dive (was meant for game devs at GDC so a bit dry for some):

Unreal Engine 5 announcement and tech demo, running on a PS5:

That one caused a lot of ehmm, talk, Epic basically saying this would be hard to do on other hardware, it’s streaming a heck of a lot of data there…