I don’t think Power by itself reduces Spark costs. That’s definitely something to try on the test server though. You can just spawn machines and power coils and all that.
I do know there’s skills you can pick up that reduce spark costs for certain things. That might be where you’re seeing the spark cost reduction if you’re getting one at all.
I haven’t crafted anything with power coils since the Beta.
@Jirodyne@crypticworlds Yup, power reduces the amount of spark you need for a recipe, no skill point needed Which adds motivation for power progression, which in my opinion is a great addition - slow and steady
Machines with power coils do show less spark needed the more power you have. I’m not pro enough to know it’s a specific amount of spark reduced but my thoughts are that amount of spark needed is tied to the crafting time of the item being crafted. So when you add more power it reduces the crafting time which then lowers the spark cost.
Not sure, there was a thread around showing that but I believe is out dated with the new skills the reduce cost.
With overpowered extractor I was able to reduce the cost of mass craft of oort shards from 10k+ pre 7200 power down to around 2675(I have to confirm those number) after I repaired my coils. Give me an afternoon and I’ll get you exact number. As I was repairing my coils though I hit that 2675 before I fixed all of them so you don’t need 24 coils or 7200 to get max efficiency or cost reduction of spark.
Power definitely reduces spark cost. And with the correct setup, even completely eliminates spark cost from some recipes. I havent plotted the trends but could get it done tomorrow after court.
In my case with a crafter spec, i gain a speed increase and spark reduction on my “lesser coiled” mixer, but the same recipe has zero spark cost on my more powered machine
Edit- I think that link is indeed outdated, the speed effect is now much smaller but spark reduction is new.
I have alts at all stages of skills with access to most recipes, just dont have all machines fully coiled. Will do mixer specific stats, then anyone with other machines can chip in any discrepancies.
Just like speeding up crafting time, the spark reduction depends on the power cost of recipes.
For recipes that require no power at all, you’ll get the best bang for your buck with up to 14 advanced coils (I often split the coils from a fully powered machine to a second machine, 12 12, when doing large batches of unpowered crafting), then you get into heavy diminishing returns (in some cases to the point of not even showing in the crafting menu). After 16 advanced coils you’ve hit the cap of reduction for recipes that don’t require power.
The reduction is not a flat rate, its non-linear, and has diminishing returns.
Thus the first coil will offer the greatest benefit.
Let’s say we’re using mass crafts of Refined Titanium Alloy with Advanced Refinery Power Coils as an example:
Adv. Coils
Time
Spark
0
50m
20000
1
38m18s
15323
2
34m50s
13938
3
32m1s
12809
4
29m45s
11902
5
27m58s
11187
6
26m35s
10633
7
25m32s
10216
8
24m46s
9909
9
24m13s
9693
10
23m51s
9546
11
23m37s
9452
12
23m29s
9397
13
23m25s
9368
14
23m23s
9355
15
23m22s
9351
16
23m22s
9350
17
23m22s
9350
18
23m22s
9350
24
23m22s
9350
Edit: And of course, you can only have a maximum of 24 coils hooked up to a single machine.
The first coil offers a reduction to both crafting time and spark of about 23.4%. Second one is a reduction of 9.05% and it goes down from there.
I only own advanced coils, so I can’t confirm how much per 100 power, only per 300 power.
I have a table (percentage in relation to the 0 coil cost) for the refined titanium mass craft example:
Adv. Coils
% of Total
Time (seconds)
Spark
0
100.00%
3000
20000
1
76.62%
2298
15323
2
69.69%
2090
13938
3
64.05%
1921
12809
4
59.51%
1785
11902
5
55.94%
1678
11187
6
53.17%
1595
10633
7
51.08%
1532
10216
8
49.55%
1486
9909
9
48.47%
1453
9693
10
47.73%
1431
9546
11
47.26%
1417
9452
12
46.99%
1409
9397
13
46.84%
1405
9368
14
46.78%
1403
9355
15
46.76%
1402
9351
16
46.75%
1402
9350
17
46.75%
1402
9350
18
46.75%
1402
9350
24
46.75%
1402
9350
Edit: As you can see, after you hit the 50% mark the diminishing returns kick in pretty heavily. Still worth to go up to 12-14, particularly for recipes with large spark costs / long crafting times (like shop stands for example).
Ya know, it would be great if you people could add this to the official wiki instead of random undiscoverable posts in the forum or mysterious unsearchable spreadsheets out in the cloud.