< shrugs >
Well, I don’t know about coding nightmares, it’s doesn’t sound like the craziest idea I’ve seen floating around. ^^
To put it simply, it would just be about converting the plots of a beacon which went wild but had a prestige level above Village or Town into a new type of plots with a new set of rules, not very differents from the ones we have on existing plots :
Ruined plots
• Wouldn’t suffer from world-regen.
• Machines wouldn’t work. Every craft in progress in cancelled.
• Crops wouldn’t grow. Prestigious crops would instantly wither.
• Would convert into wild lands and be elligible for world-regen if prestige level goes below Village or Town level.
• Could be plundered by others or be regen-bombed.
• Could be claimed by interacting with the ‘ruined beacon control’ by one who has the required number of free plots.
• Could be claimed plot-by-plot by someone with a beacon plotter. This would substract them from the plots in the Ruined beacon and would reduce the amount of prestige left, hence furthering the risk of the ruins going wild, just like with people plundering them.
I’m sure the devs could manage that.
We have Player-owned plots, Reserved plots, Plot-Protection and Wild lands, so why not yet another type of plots?
Then again, I know nothing of the technical limitations the devs have. As I often read him talking about the technical aspect of things, maybe @lucadeltodecso could confirm if that’s doable or not?
I’m 100% that it would help the game a lot.
It would lessen the risk of players leaving the game after an beacon-fuel-mishap, and players who are always jumping at the occasion to plunder builds that went wild could also take advantage of that.