Programming in games

nothing to add…

obraz

6 Likes

That is an excuse for a game that was poorly planned.

Anyone making a game where you have a character that you as a player can see or other players can see should automatically know players will want to clothe that character and make it their own and have an entire wardrobe off clothing for players to choose from.

3 Likes

Some games, with substantial real life $$$ in the economy, are almost entirely economically based on those clothes (mesh clothes, mesh heads, mesh body parts)

You know what’s weird to me? It’s weird that a lone developer can develop something as massive and well-received as Manor Lords while Monumental can’t figure out how to finish “transferring the game”.

3 Likes

I went back and read a lot of threads and posts and it seems the game was pretty well received initially except for the player limit of 100 per planet, which caught quite a bit of flack. Of course, not everyone was happy, but reading through the threads there sure was a lot more positivity back then.

No argument here.

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