Were oort seams planned for only T8 planets?
I saw the description posted elsewhere (thanks Zjawcia) in game and and showed Lush T1-T8
Also, odd it spawns at “Any Altitude” but “Under areas of high elevation”
Were oort seams planned for only T8 planets?
I saw the description posted elsewhere (thanks Zjawcia) in game and and showed Lush T1-T8
Also, odd it spawns at “Any Altitude” but “Under areas of high elevation”
Unlike diamonds that also spawns under elevation, but has alt range limit. Looks like oort would be anywhere from world mantle up as long as there is enough elevation above. Very much like coal by the looks of it. There is a minimum elevation above set (be it 40 or 60 or 80) and it will spawn from there and all the way down to mantle.
Do remember this was testing so those could be just filler numbers and if ever implemented may have changed.
it was seeing that when I first got the game that has lead me to having a completely greyed out atlas of Storis that I dropped a rough oortstone into.
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Thought of another one, that is my new #1: 45 minute day, 15 minute night day/night cycle.
Some recipes could use some adjustment. Ornate glass, wicker, stuff no one makes because you would have to sell it at 800 coins a piece to make a profit.
Are these going to be a reality in the game?
I was hoping to gather a list of “low-hanging fruit” that we could maybe have @Jon-Eric take a look at. I gathered a pretty robust list of things from previous threads and Discord posts and I’ve been updating that in an effort to help organize possible updates in the future.
does an aoe seed planter make the list of low hanging fruit? or should I keep that one in the ‘if only’ files as I’m replanting starberry seeds one at a time
I feel your pain. Every time I re-plant my 3300 kindling. Takes me 3 days because I can only do so much before I have to stop and do ANYTHING else, lol! >.<
my fav chart,
no 7, 14, 15 and 23, female versions please
and yes, more slots for portal fuels that will allow us to feed it for at least a year to come
and yes, i really wish we will get that 1 skill page finally 1 day its really annoying javing to switch skill page every time i want to open portal or warp to exo planet
That’s me. Doing crops, snooze fest. I can only plant so many crops before I’m face down on the keyboard asleep…
This might be too much, but I’d love a sales log on shop stands. I really would love to thank people for buying things from my shop but since the entire system is anonymous i never know who buys my stuff…
My quality of life improvements are:
If we’re looking just for tiny fixes/adjustments here, there is this issue on PC with scrolling lists in the UI (like Knowledge or Recipes lists) where if you drag the scroll bar, then accidentally drift into the body of the list while releasing the drag button, it expands the item under the pointer as if you clicked on it. Would prefer it not do that unless I actually clicked down on the item.
If bigger items are being considered, I’d vote for changing the RPG nature of the Forge, but I can see that might be a whole redo of the mechanic.
A wishlist item I have is some kind of “reverse crafting” recipes that deconstruct a crafted item back to it original ingredients, like turning decorative rock back into refined rock plus wax. Or more valuably, turn Decorative Oort back into raw Oort (through its various intermediate stages). Incurring some loss in the process would be acceptable to discourage infinite cycling.
Rebalancing the forge would be my number one thing. Either remove or severely reduce the RNG involved. I believe it can likely be done with just balance changes and not even requiring code changes if we’re okay with some RNG.
My number two, which I don’t see mentioned here is replacing the chat system with something that’s actually live rather than this weird messaging system.
There have been quite a few discussions around the chat. I think @jon-eric may have even had some ideas on how to fix it.
I personally don’t mind the RNG that much, would love if it was some form of pseudo-rng though, where things get easier after each failed forge attempt. On top of fixing the bugs around various ingredients, like boon removal solvent 1 & 2 sometimes not actually removing the boon.