I wonder if it would be worth giving the raw materials like resin and petrolim a debuff which, the more you handle them, prevents you picking up more for a limited time… so essentially you can only pick up 100 (example number) in an hour. You’d then need to wait for the debuff to clear (with it persisting through death) before you can get any more. This could then give others an actual chance Instead of a couple dozen players reaping all the rewards.
Edit: just realised what thread I was in, so moved this to its own suggestion post.
Love this idea. I had been thinking maybe if they could make a small amount of the rare stuff instanced, but this would be a lot easier… though the alts would be an issue of course still, but it would cut it way down.
I had a really evil idea some time back: introduce a mob sort of like a No Man’s Sky sentinel, that if you took too many resources, they would spawn more and more and get more deadly on you in proportion to what you took to punish the ravaging of the landscape. I know nobody would want that but I just thought it was funny.
I support a change in how the new liquids are handled although I am not sure adding a new mechanic like this is the way to go. I think an increase in spawn volume or making them regenerable would be better. Or even, dare I say it, a nerf to the liquid breaker.
I would appreciate it if people who have full time jobs and families as well as find time to play Boundless are not called "casual " players, it implies we just dip in and out of the game when we feel like it because we can’t be bothered.
Any resource that is gone in under an hour is not grinding, it is the player that can get it being lucky with the planet spawns or having very few commitments outside of playing. I am far from a casual player and have only been at home once when one of these worlds spawned.
Yeah, that would be one trick, having them only aggro on the guilty parties… and then of course, you’d have to have it so only the guilty parties could do damage to prevent raid groups with people not taking the resources ready to fight.
I was thinking that they’d be so powerful that if you went nuts, no way you could survive regardless of build, you’d be dead very quickly. Maybe even make these mobs damage carried tools on death to make it more of a punishment. If you took a few here and there, then let it cool off, you’d be ok though.