Rarity of new liquids ... not always available to all

Funny you mention this because I had a conversation with someone about limiting gathering capabilities on people as well… I wish I could remember what thing it was regarding (maybe Rift, Blink, Umbris). Either way, I do support this idea because these are rare resources and unless the Developer change the distribution levels we will continue to have a set group of people that strip the worlds clear because they have the ability to be able to play while others aren’t or they chose to take all of the resources to keep others from having it.

Whenever you artificially limit how much someone can farm in a day, you also force them to farm exactly that amount every day because you will never be able to make up for a skipped day. You’ve just brought the daily quests to boundless.

5 Likes

This makes them both the same then. . what the developers have said in the past is a rental is a planet in the live universe that follows the universe rules. Private not in the live universe and changes the rules. Heck they can make the f9 give resources active on the private planet, that is the point in making them available. You cannot move a character or a resource from the live universe to a private planet or from a private planet to the live universe.

1 Like

Or we just toss it back on those currently farming with “just buy what you need”. I’m not for limiting access or creating debuffs to reduce people fun, but if that arguement works for those farming everything, why wouldn’t it work for those who hit the max amount they are allowed daily? Why is it the answer for one crowd and not the other?

8 Likes

I don’t think you need any disclaimers.

The theory that some resources are toxic in nature and can only be handled in “limited” way is 100% a valid and great idea. It is in alignment with other parts of the game (toxic atmosphere) etc… So we should be considering it and deciding how we have the feature and if there are additional skills to combat it or if we have some things that no technology or skills can stop.

2 Likes

Now I remember - it was for Meteors. We need to stop the gaming of the meteor system and I figured this was a good way - it had some radioactive parts that made people not be able to be near too many of them per day or whatever. So it would go inline with the same idea you have here @Stretchious

Wait, what? No way Jose.

4 Likes

Yea I can’t agree with that. Oort is already hard enough to get.

6 Likes

I’ve already explained in other threads that if I ever push for removing exploit systems that the other half of the conversation is how to balance the resource and it’s availability distribution. But this is not the thread for that conversation.

As a general statement and not as a reply to you - overall people need to stop putting their self interests and willingness to cheat and game systems above the health of this game. Taking all resources and then charging huge amounts of money for it and being against fairness and abundance for everyone really isn’t healthy.

2 Likes

This part I can agree with

3 Likes

Limiting gathering don’t do good for game. People will just use alts/friends to get gather these or remove these sources from world by building over etc… To keep those items valuable.

Some games that have these static nodes are really bad (and camped by bots or pks) but I think having source block that would spawn over time liquid could help this current scarcity of new liquids that are absurdly high priced right now.

Still I like more how it is right now: gives gold rush effect to new exo planets, we just need in game satellites to ping new planets :slight_smile:

1 Like

I would assume that the system that was put in place would help curve the dangers you outline. I also think that as people provide data like this that the developers would understand the concerns and try to cover everyone’s comments to make sure that it was an ok system.

The reality is the current system is not working well and causing problems. So something in the area needs to change… distribution or some other things to limit rare item interactions.

1 Like

Taking an external view, the current system work…just not in the way some of us want it to. I don’t think it is bad game design to leave it as it currently is. It is doing what the devs want and creating rarity. But I am also fully aware of my time pitfalls as a more casual player and am ok working around it.

However, my coins will never drop into shop stands for building mats, only hammers. Can’t afford 8 million worth of resin, so its going to take time to build up the mats.

3 Likes

I think if the resources on EXOs regenerated themselves over 2+ hours (not too quickly so ppl don’t just camp out and take it over and over), then that would help. Some resources need to stay rare. Everything shouldn’t be as easy as gathering water and basic yams.

3 Likes

I’m fine with the rarity of everything. I think the small ponds of resin were giving more than 1 resin per block of resin. Was getting 60-80 resin in a small pond. Which seem like way more than I should have been getting. Rift and blink have been plentiful. Even after days there was lots left. Sure hot spots are mined. I know people that have got a stack after people say it’s mined out. End game mats are for endgame players. The problem is most of the player base are end game players. If they add permanent t7 blink,rift and umbris worlds the would have to have significantly less of those resources. Or the exos would be useless except for different block colours. If there was permanent t7’s I think it would be cool to have an even harsher atmosphere that would only allow you to stay on the planet for 30-60 mins at a time with a cool down timer before you can go back. Definitely would help other people get some of the precious resources.

Edit: if you don’t get off the planet in time you die and lose all resources you gathered.

I am all for rarity, but anything that is mostly cleaned out in an hour like the new fluids or the exotic earthyam bulb is maybe a little too rare. Everyone that wants to put the effort in to gathering these should have a chance and not have it be 100% dependent on being on when an exo spawns.

1 Like

Just to clarify. I have just gone to 2 of the exos and came out with 300ish resin. It’s still there if you want to gather it. It’s just harder to find. I think the time it disappears is being a bit over exaggerated. Like I said, I was around 2 hours late to one and there was fields full of it still.

Exos have been spread across time zones to make it fair on all players, and in my opinion, it’s perfectly fine the way it is. The rush of getting to an exo adds an exciting element to the game, rushing and racing to get certain materials is fun.

6 Likes

I respectfully disagree… no one has any sort of an advantage over another. We all have the ability to access and collect these resources. They are rare, which in essence means not easy to find. In addition, not all people are playing at the same level and that’s ok… it takes time to level up and get to end game… it also helps to work with others to help each other… like giving a piece of resin/petroleum to someone for their atlas…

I think it also helps to remember these resources are not only rare but new to the game so there isn’t a healthy balance of them yet. It’s natural they would be priced high at this point, but the more people collect and bring into the market the easier it will be to find them.

5 Likes

And it is great it is working for you Nawty. I also have a fair amount from yesterday’s exos. It doesn’t mean that the system might not need a slight bit of tweaking.

1 Like

I don’t think so, the problem would remain for the people willing to use alts, or who mutli-box. which means this is actually a buff for the very hard core players willing to go thru the logistics of making it work. because they would be able to bypass this cap where as the less hard core players and the non hard core players would not be able to.

It might slow them down a little bit, and it might reduce the over all problem a little bit, But I don’t think that is the cleanest way to fix the situation.

I feel this problem is better corrected by changing the amount that spawns on the Exo worlds, how it spawns and where it spawns.