Sorry fellow Oortians! The servers are going down for about 3 hours on Monday, Nov 16th so that we can do this update.
London Time (GMT): Mon, Nov 16th - 10:00 to 13:00
Other time zones
- CET: Mon, Nov 16th - 11:00 to 14:00
- AEDT: Mon, Nov 16th - 20:00 to 23:00
- EST: Mon, Nov 16th - 5:00 to 8:00
- PST: Mon, Nov 16t - 2:00 to 5:00
New
- Updated renderer to LOD the vertically and much improved occlusion cuts down on the amount rendered in most cases… Too technical for me
- The held torch has a flame visual effects.Yes, it was not a flash
light. - Character models from the latest trailer can now be selected. Yes, the characters in the trailers were real!
- Improved portal rendering, entities will now be clipped against portals so that they don’t poke through the back-sides of portals, and be rendered on both sides of the portals so that whilst walking through your player remains whole. It will look realistic like the real portals…
- Type the first letter of a world name in the worlds menu to find worlds more quickly. It will save you split seconds.
- MacOS 64 bit support. I am sure everyone was waiting for this…maybe…
- Replaced the bird with a different model. It flies so fast! Can you spot the difference?
Fixes
- Fix hand-held light sources to work through portals and be offset to
the correct animated position of the item in your characters hand. - Most worlds lowered by 1 to fix sea levels to be a multiple of 16. If you seen the lines across the seas, this fixes it.
- Edge of the world now bounded on the original world sizes. Sorry, if you have build your home beyond the edge of the world, you will be
homeless.
Thank you!
P.S. I heard from a grapevine that early versions of be… and tr… are com… Ops… need to keep my mouth shut…