Release 145 - Report issues here

Yea, it is almost a daily issue, ping goes up to a bajillion for several long and excruciatingly painful minutes and then crashes. It then takes either another 15 long, excruciatingly painful minutes to come back up, or stays down for several hours.

I’m posting this because the server is currently down and is hopefully in the process of restarting.

That explains why I can’t get into the game lol

A minor problem would be, that trunks are big meanwhile and without jetpack mode or a grapple not easily taken apart. Though I agree. Also I’d love to see a different vanishing animation than a leaf block slowly decaying in sort of a transluscent state until it has gone ultimately. Instead, I’d love to see them staying for a while until a popping sound or a leaf-rattling sound appears, and the leaf block vanishes in an instant and the leaves might burst a little and blend out in an alpha (transluscent) morph.

When using 110 FoV and looking at a specific angle next to a wall, part of the texture disappears for a block.
(see far right of image)

when placing a slab of one kind onto a slab of another kind(in the same block), both slabs will combine into the second type, with the first slab being lost and the second being duplicated.

In the world builder:

When 3d noise is floating above terrain with a grass+soil type block, grass does not spawn in areas directly underneath the 3d nosie

wooden ammo doesn’t smart stack. Idk if this is a bug or not, but it seems a bit weird :stuck_out_tongue:

Unable to line up some decorative blocks correctly. You can see in the picture every single combination of directions available except the one we wanted XD

Unless we derped and there is a way to get them both going n/s on the top and sides.

Not sure if this is a bug but is it possible that the world regeneration is broken ?

On all spots I mined the last days, only the stones and trees respawned but not one single resource (iron, copper, silver). Do resources respawn later or don’t they respawn at all at the moment ?

Minerals redistribute so you can not continue to mine the same node over and again.

Yeah but I mined in a huge area (40x40x40 blocks approx) and nowhere are new minerals. I can’t believe that’s correct.

resources do respawn (and other users have confirmed it is live too, having had new resources appear in areas they previously mined), but only once the chunk has fully regenerated (ignoring beaconed areas), in your case it’s probable that the chunk ‘mostly regenerated’ but someone came by and halted the process before it was fully regenerated and so no resources regenerated yet.

so it’s “stone first” and “minerals second” ? For me, this seems like a “strange behavior”.

But as long as it’s working it’s okay :slight_smile: thanks

How long does the “halt” last? Just curious since I forgot to beacon the tip of my house.

It’s to keep things sensible from a performance point of view.

If resources regenerated in a chunk that was only partially regenerated (again, ignoring beacons, they don’t count whatsoever as far as regeneration of the chunk or resources are concerned) and someone had lets say, placed a load of stone in the chunk, resources would end up regenerating inside of the user-placed stone that is flagged for regeneration which is doubly weird.

We can avoid that, but checking if a block is flagged for regeneration is not a super cheap process, and not something I’d want to throw into the resource regeneration logic as we want it to be as light as possible.

Even if we made the resource regeneration more complex to be able to avoid putting resources into blocks that will be regenerated, you’d still have equally weird behaviour where you could dig out the ground to where the resources are, extract the resources, and then when it regenerates you’d end up regenerating resources that are supposed to be ‘deep underground’ but are actually on the surface, because all of the surface that ‘used to be ontop of them’ is still dug out and you’d game the system that way too.

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The current values (they absolutely are going to change) is that regeneration ‘starts’ once a chunk has not been visited (active player within a radius of aprox 60m) or modified in 24 hours. Once that time is up, the chunk starts to regenerate at what is currently a rather too quick rate imo (can’t remember the values off the top of my head here)

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I see, so in order to keep that area from regenerating I have to walk on it and also place/break a block or two?

just walking is enough

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Interesting bug I found. The Twisted trunks I was chopping in Elopor kept turning into the lustrous wood trunks from Berlyn.

Dropping the lustrous wood trunks then picking up the twisted wood trunks and then the lustrous wood trunks turned them all into twisted wood trunks.

Thanks for reporting the issue, we’ve logged the bug.