by close, do you mean like 100 blocks around? or further?
Not sure when this started, but I canāt see the bottom selection in my menu. It wonāt scroll down far enough. Iāve noticed this in the settings menu and graphics.
Just one. My first source portal that is. Therka 181, x, 669.
Off the top of my head, about 32 maybe?
We currently have this listed as a known issue.
Other portals, it is always there on Therka Portal Hub it always says welcome to munteen
see the blue bar? itās taking @Havok40kās hp also I think machines donāt work on this bug just doors
display of items corrupted in a smart stack in my crafting table
noticed first a few days ago - only in the particular crafting table and only when smart stacks are placed in first 2 right slots of the tableās ingredients section (as seen below); I moved the table 1 block up today but the glitch is still there
also only the 2 right slots in the middle row of a smart stack window are corrupted
The āHome Beaconā location changes automatically to the last beacon placed, is it supposed to do that?
I know it can be updated by standing next to your main home beacon and selecting update, but I thought the idea was to get you āhomeā as in your main base location if you got stranded? Right now it means you would still be stranded on that same planet if you happen to have placed a beacon down and then realised youāre not prepared enough.
My last beacons placed were on market stalls on a US server so already, if for example I wanted to port to home from being stranded on Munteen, it wouldnāt take me āhomeā to Therka, the cost would be to a US server.
(Thanks James )
If you could confirm something
The expected behaviour is: The first time youāre home location is āsavedā it should persist until you manually press āupdateā on the home location, the way a location getās saved is when you manually press āupdateā on the home location, or when the first beacon is placed āafter the updateā ie:
- You played the game after the update, and went to a beacon you have permissions for and pressed āupdateā on the home location, from this point on placing beacons should have no effect on your home location
- You played the game after the update, and you placed a new beacon which will have updated your home location to that beacon (regardless of how many beacons you had placed prior to the update), from this point on placing beacons should have no effect on your home location.
If that isnāt what happened, and youāre saying placing a beacon each time āafter the updateā it is actually updating your home location, then it sounds like thereās a bug somehow, though the code here is really trivial, so unless thereās an obvious oversightā¦
Doors between plot and non plots do not work as a single unit.
Yeah, itās number 2 thatās happened, so itās just a patch legacy thing for older players, new players will get their first one as home, awesome, thanks for confirming! I was a bit worried about new guys for a sec there.
I have some coins stuck in a selling plinth and I canāt retrieve them.
(I may have changed the set price for the item before I tried to retrieve them but I canāt honestly remember.)
Itās just one plinth selling Dark Blood that is bugged, the rest of the plinths work fine.
I have the same problem actually. Wanted to lower my selling plinth budget and couldnt get the money. The type-amount window doesnāt open upon clicking on the coin symbol.
Thanks for the information, we have logged a bug.
Havenāt been on boundless in a few weeks/updates.
Just tried to launch it after it updated - I just get the boundless icon in my dock and nothing else. Application is unresponsive and I donāt see a window, just a spinning beachball for a little bit.
Wasnāt fixed until I uninstalled/reinstalled.
Edit: hereās the second one, the left arrows donāt work on my graphic settings in the gui. Have to cycle through the right arrows.
Thanks for the updated information from the previous information, we have logged a bug. As you said here, it doesnāt work on the machines, but we can see that it happens with the doors.
Thanks for the report, weāve logged the issue.
I had a chat with one of the developers, and it was mentioned that itās currently working as designed. So you may want to add an extra plot to get both doors opening and closing at the same time, or you could move the extra door inside the beacon instead.