Release 158 - Report issues here

So the video does go against what I said previously about items from “different furnaces” not combining, as this time I was able to combine them from different furnaces, you can see at 40 seconds in “Stack all of item here” pops up as it should.

However from 53 seconds in I could not “Stack all of item here” with copper from my storage as you say. The two new coppers stack together but not into the copper from storage.

Then at 1 minute 26ish you can see that after going into the sanctum, the copper all stacks together as it should.

No I don’t believe it did, pretty sure the FPS was at it’s usual 28ish, but I did have rubberbanding on mouse movement and walking, as well as creature movement and creature hits (both to me and to them).

I checked this and there doesn’t seem to any noticeable increase in rubberbanding. I only notice the FPS dropping when there were many creatures around. Does the amount of rubberbanding you’re experiencing definitely increases when many creatures were nearby, or was the rubberbanding just occurring consistently regardless of how many creatures were near you?

It’s very hard to say but the rubberbanding I experience is not consistent. When I experience it, it usually lasts anything from a few seconds up to a few minutes, then everything is fine until the next time it happens.

It could have been a coincidence that there were creatures and bodies around…

On the other hand it could be an issue that you guys won’t see because you’re getting less packet bottlenecks generally.

It would make sense to me that the creature movement/entity packets only bottleneck (causing rubberbanding) on certain connections with naturally higher packet loss, like WiFi.

Edit: Also I understand that I may get less lag if using a wired connection, but considering the “casual gamer” I’ve been assuming you guys want to know how it performs on non-optimal connections. I haven’t played any MMOs (post-beta) on this same setup and experienced rubberbanding on the scale I do in boundless. I do seem to get less rubberbanding on a wired connection but I don’t want to trail the cable across the room every time I play boundless, I don’t need to do this in other MMOs as I said.

With this example, did it happen every time? We can’t reproduce the issue as shown in the video. It does sound like you’re encountering the smart stacking bug now and again.

How long was the copper smart stack residing in storage prior to the issue occurring?

You can post the results of your lag issues here as well. Follow the instructions on the first post and list the results there.

It seems to happen every time but slightly different:

  • some times the items from different furnaces won’t stack together
  • sometimes one item from one furnace will go into a storage stack but the item from the other furnace won’t
  • sometimes no items from any furnaces will stack together or into storage.

It’s always fixed after a sanctum visit/world reload.

Copper smart stack in the video had been in storage for a few days I think.

Had a bit on an issue late last night after going through a portal - think the server may have been in the process of dying .

I foolishly forgot to turn on the debug information before I took the screenshots … but it was by Jeffrotheswell portals

Here’s my game log though… hopefully that will shed some more light on what happened. All other worlds that I went to were working ok, just that location was a bit … screwy

It’s also possible to get trapped between portals (if you accidentally walk through before it’s loaded in fully) when there is a wall on the other side!!

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No. The game shouldn’t allow you to transition a portal until it’s sufficient loaded. This is exactly why we have the Loading / Breakable stages to mask it.

However, I have seen weird stuff when players have placed blocks behind a portal - likely the exact location you’re experiencing. If you can share the location @vdragon can check for a debuggable reproducible.

It’s an existing open portal, but occurred when it’s still in it’s grey state before you can see the connecting location… this allowed me to walk to the other side of it… it then finished loading in, but only showed me a wall at the connecting location.

Location info is on the screenshot (I’m sufficiently awake enough to remember to show it this time :slight_smile: )

Luckily it’s a low ceiling, so I just returned to sanctum and am now placed outside, but I can imagine this being a issue for others at some point

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There is a bug in calculating playtime in relation to save a steam pad setting. I tried to upload a new setting (which you have to be using for at least 15 mins before you can save it open for all ppl) but it doesnt matter how long I played: The confiq of steam still said “you have to play at least 15 mins with your setting”. I even tried to play over an hour (without entering the menue) but it didn’t helped.

I found a problem with the storage blocks. When I tried to place a wall from the storage blocks, it became impossible to place the blocks in a certain place. It happened on the border of the plots, I think, but maybe this is not the reason. I did not check it somewhere else but on my opposite wall there is no such problem. As I found out in this case, the symptom can be cured by turning the block, but the reason I do not understand.
To the post I attach a video with annotations.


check it on opposite wall and there is have same issue when blocks looks on North!

On Septerfon, location [80, 171, 771], on a set of sedimentary stone cliff faces, it blocks me from running into a hole i make.

I try to run into that hole, 1 wide, 3 tall, and it blocks me, and i start gaining a little bit of height for no reason. I haven’t had this problem previously when i’ve mined these cliff faces. but today 3/12/17 i have.

i tried making it 2x3 but it still happened until i jumped. i dont know why.

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It seems like the small ramp is forming a slightly higher wall than should be there, but walking out of the hole is no problem. just getting into the hole, up the ramp.

I have been having the opposite problem with ramps - you say you started to gain height, sometimes if I stand on a corner of a sloped black and mine another close by block I feel myself start to lose height and slide - after “sliding on the spot” for a few seconds it then comes up with “you died”.

I got a screenshot of the approximate position I was standing when it happened on another ruin but it’s also happened at my home base so it’s not location specific. I was standing on the bottom corner of the sloped refined white brick and mined the decorative block to the left - then died.

Sounds like a similar issue to what @Dzchan94 experienced near the top of this thread. Did the environment eventually render correctly afterwards?

A bug has been logged for this. I had a look at this in-game, and it seems that a lot of the portals were built very close to walls, which will likely cause issues like the one in the screenshot. Is that the correct assumption?

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Was this only a problem with Boundless or does it occur with any other Steam games?

It did eventually, although it took a very long time. I turned my chunk download rate to max which seems to have helped a little. Maybe just a bottleneck when portalling from server to server too quickly. From what I hear, the recent area caching in the pipeline should help alleviate this further.

Absolutely correct. Maybe something is required here to detect if the portal is blocked on the exiting side and pop you out the other side instead? No idea how feasible that would be though.

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