Release 158 - Report issues here

I mean flipping the way the exit/entrance to the portal faces 180 degrees. For example if you have a portal up against a wall, you might open it up facing the wall but want to flip it so you can see outwards.

It’s not possible to do that in the game, but it’s an idea that could be passed along to the designers to have a look at.

1 Like

I was only able to go into the hole if I jumped “over” the little invisible wall, raised high enough to walk over it, or if I kind wiggled left and right.

I’d really like this feature please :slight_smile: two of my portals are facing the wrong way

Don’t know if it was because I only made a new setting for B<… But even if : I now could save the settings ^^

I think I found out the reason:
The curse of thirty storage blocks looking at the north :scream:

No matter how they are located there must be thirty in a bundle and they should all look at the North, those who will not look at the North are not count.
yes it’s mine beacon, mine only :grinning:

I am actually having the same issue as Xakorik. It seems to me that it is only the iron bars that are doing this (I have tested this out with the other bars to see if this was an issue but it wasn’t). I have a roughly 20 bars of iron, 10 of them will stack on top of each other, then there are 2 or 3 singletons and the rest are smart stacked on their own, creating 4 smart stacks instead of just 1 smart stack.

Another issue is that I keep getting this really high pitched buzzing sound whenever I go into a cave. It happens at least once when I first enter the cave and goes on for a good 15 seconds (rendering me temporarily deaf, its so josh darn loud lol). Then, if I warp back to sanctum and back into the cave, it will automatically replay that high pitched buzz.

The whole(!) blocks and items are buggy in smart stacks. The full stack is 891, but I have a lot of full stacks of different stones and some of them are not even half of the declared size.

Thanks for the extra information, we will have a look to see if we can reproduce it on our end.

Could you post a screenshot of the problematic smart stack for us to take a look at?

With this sound issue you’re getting, what particular caves was it happening in? Were you doing anything inside them or did the music and ambient sound play up at any point? Also, what OS and hardware are you using?

Do you have examples of what items are affected, along with any screenshots if possible?

Later I’ll make screenshots and post them (smart stacks).

And a little issue with shovel. Yesterday I found out that you can dig any refined rock and all blocks that craft from it like walls, slabs, decorative rocks and any gleam lantern with shovel faster(3 hit) than hammer(~6 hit). What is very strange because the shovel is not for this)) Or it should be like this!?

I get the silly smart stack problem as well. mostly happens with smelted ores, so, metals, mostly with iron and silver for me, and rock. i have a full smart stack of sedimentary rock, but 3 of the blobs are only about 50 instead of 99, and if i take them out of the stack, then put back into the stack, they do not combine and overflow into the next spot, they just fill in the empty spot i just took them out of.

and the metals mostly happen when i have the number 18 or 27. dont know why. i silver in a smart stack, with other metals, and the iron is in 79, and 99, and 10, wont combine. silver in 18 and 27. will not combine.

What kind of shovel and hammer were you using? It might be that you were using a strong shovel and a weak hammer.

Was Storage being used at this point, or was the issue occurring solely with the inventory only?

The smart stack happened in my inventory and went into storage. So it happened in both.

When I initially picked up the silver and iron it did not stack. (the first stack of iron had probably been in storage before)

It’s both sapphires


sorry its Amethyst!

So this is how Boundless looks on a 2013 Mac Pro in Bootcamp Windows 8.1:


Runs fine in OS X on the same Mac, just not in Windows.

Would love to see this fixed please as there isn’t xbox controller support for boundless on OSX, Windows is my only option for the controller until you get round to OSX support

I inspected my resources and here are some of them that do not add up:


Door Piece

Trapdoor Piece

Storage Block

Plinth

Fibrous Leaf

Inky Leaf

Healing Brew

Cooked Meat

Compact Clay

Clay Soil

Peaty Soil

Sand

Gravel(orange)

Gravel(grey)

Lush Leaves

Exotic Leaves

Waxy Leaves

Verdant Grass Seed

Gnarled Grass Seed

Lustrous Wood Timber Step

Twisted Wood Trunk

Copper

Iron

Silver

Gold

Oort Shard

Compact Amethyst

Refined Metamorphic Rock Wall

Decorative Metamorphic Rock 1

Decorative Metamorphic Rock 2

Refined Metamorphic Rock

Metamorphic Stones

Refined Igneous Rock

Igneous Rock

Decorative Sedimentary Rock 2

Sedimentary Stones

Sedimentary Rock

Gleam

Gleam Lantern


It’s all stuff for that i have proof for now. There more of them buggy but i have now only these.

P.S. Doors maybe made of different wood, and maybe there are bought, I do not remember :relaxed:

It’s not a case of different strength tools. Refined and decorative rock blocks, and gleam lanterns, are more easily mined with a shovel than with a hammer. It’s been this way for As long as I can remember and catches pretty much everyone out :wink: