Release 160: Point Planets and Fixes!

This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Release Notes:

  • Art + Animation + Assets:
    • Fix for stuttering animations when equipping some items and when moving while placing blocks.
    • Fix swing and action animations to be in sync with hit effects.
  • Creatures + Combat:
    • Effects for when characters and creatures are hit and injured.
  • GUI + HUD:
    • Added back some of the server connection error handling lost during the addition of the sanctum.
    • Fixed an issue where fall and lava damage was displayed as MISSING.
  • Engine:
    • Additional point planets from around the universe are visible in the sky.
    • Fixed health sometimes glitching when going through portals.
    • Fixed Double Tap To Run function where it was still possible to double tap to run when the option was disabled.

Can you elaborate on what a “point planet” is? How is this different from what was already in game?


The sky should contain:

  1. Point Planets - another planet represented just by a point.
  2. Planets in the Sky - near planets represented by a large rendering including realtime(ish) surface details.

Ideally all worlds in the Boundless universe should be visible from every other world. (Within some technical limitations.)


And soon the sky looks like the space in elite… At least I hope so ^^ … Will we later be able to see hosted worlds (by players) as well? - If yes, it may be possible :stuck_out_tongue_winking_eye:


‘You received 88 damage from MISSING.’

You have no idea how accurate that bug was on so many occasions.


What do you mean by that?

I’d miss what I was supposed to grapple onto, fall, takes damage, and the game would mock me for it.


Haha. Got it. That’s funny. Thank you for sharing. Legitimately made me chuckle.

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It was used only in testing branch, not in Live game version

Yes I recall that, though I was not familiar with the term.

And as I recall, it was temporarily in a live version when they first released planets in the sky, but was later removed when they fixed planet’s names showing through terrain.

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You know our motto: 1 step forwards, 2 steps backwards


Cha cha cha?


Yes! No, no. Uhm…Oh Yeah. Ohnono. YES.

That’s pretty awesome :smile:

I remember playing this way, approaching other players ingame, when we had the orange char blocks still :slight_smile:
Would be nice to see a curious creature in the game with this behaviour.

the first thing i did from the sanctum before picking my location was to aim at and screen shot all the different point planets in the sky.

cant wait to see them all from my home.

Perhaps a telescope is in order


also, what happened to the lance, i dont recall seeing that anywhere in patchnotes after it was said to be upcoming two or three-ish weeks back.


It’s mentioned in the Dev Update. :wink:

Weekly Dev Update: 2017 March 24th - Code, Design and Art!

That would be awesome! :smiley:

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I definitely want to get my hands on Yotas huge telescope!


…don’t make a crude joke… don’t make a crude joke… don’t make a crude joke…




I wouldn’t touch that comment with an eight and a half Inch pole.


this is getting out of hand