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Agreed. There is some serious balancing needed with progression/skill points/skill costs and cleanse points: Just like plot allocations did after the introduction of the plot grids.
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I haven’t hit yet, nor have I levelled up enough to make hunting and exploring worthwhile.
I agree that there needs to be more guidance about what skill will do what, but I don’t know that all the recipes should be uncovered, it was kinda neat to “discover” what my capabilities were upon acquiring a new skill.
However,as you’ve pointed out, I’ve had to use all my cleanse points just to undo and redo decisions about skills in order to try to progress in the objectives (some tell you what you will need to complete them, others don’t).
Also, levelling up seems slow. or rather necessary skill acquisition is slow. I’ve been playing the latest build for about a week, have a decent home built, have nearly acquired all the machines, but am only level 13, and most of the skill tree is untouched. At this point I am expanding the base just to farm XP. My inventory is too small to attempt to “go adventuring” and I may need to give up my gains there just to be able to get a few more required recipes.
You shouldn’t need to progress to level 15 (or higher: still don’t have windows) just to be able to build doors and windows; or perhaps there should be low tech options as well (translucent tanned hide windows…, etc).
I understand that levelling is something that should be gradual to give players an incentive to continue to grow, but I think the basic skills are way too expensive, and after level 10 it is becoming a grind just to level up enough to get the points needed to hit objectives (each level gives you 10 points, but to be able to progress in crafting skills I now need 14 points, so, I need to level twice to gain one skill, and since the skills get more expensive as you acquire them, I’m looking at soon needing 3 levels per skill.
I haven’t even gotten to buffing the stats or acquiring skills in other areas yet (well technically I have, but then had to cleanse them so I could use the points elsewhere).
So while the skill tree is very rich, but I’m afraid I’m going to get to a point soon where play will become a slog-fest to farm xp.