When I destroy an activated Beacon with plots connected to it, the plots persist and are usable. Is this intended?
1 Like
Nibuls
June 26, 2017, 6:19am
267
Who Wants To Be a Coinionaire? - glitchy thing, easy to earn. @endymion found bug with the basket and there is an other way, but you’ll need a friend. Take all coins that you both have and thru the Traiding, do the swap of coins with a friend as many times as would be enough to reach a 10,000,000
I and @Karokendo had in total 240,000 coins and we spent 10 minutes i think. It was a cheating but for the science, for the common good
4 Likes
Control attribute does not work. I have 7 levels in control, my placement range is still only 6m. By the item description, I should have +14 to my base range. I haven’t got enough cleanse points to back out and respect at this point.
1 Like
boundmore:
I encountered a weird thing just now upon entering the game. I was near leveling up to 16 yesterday and quit the game with oort shards crafting, so I wasn’t surprised to see a message about reaching lvl 16 when I went through portal from sanctum. Supposedly 10 skillpoints and 5 plots waiting for me as a reward. But when I went to character screen to spend skillpoints, I found that I have 0 of them.
I checked the progression bar to find it the way it was yesterday when I was leaving.
This sounds quite similar to what @Arkefyre was experiencing.
Not sure what happened, but I was traveling around epsilo, and was very close to leveli to 20
Upon returning to sanctum and warping to my base camp (also in epsilo) I received the “level 20” animation and it told me all of the rewards I was receiving. I expected this, as I had begun a ton of crafting before I left my base camp
However I didn’t actually level up. In fact, it didn’t seem as if I had gained any experience at all from the crafting.
So this was either a case of receiving the level…
1 Like
@vdragon have been communicating with boundmore about the issue, it appears that specifically entering your base from sanctum is what is causing the experience loss, it is not dependent on entering or exiting the game.
I was able to replicate by warping to sanctum from inside my base while machines were running, and when I exited to claim the experience the same scenario happened with the level-up animation playing and the experience being lost.
We haven’t see this so far. Have you had the large crafting time issue again with the same machine since then, despite only having a small percentage of wear?
Thanks for the information, we’ll add this to the database alongside your earlier post about it occurring with some of the Wildstock.
Dzchan94:
I’ve noticed that when you craft in a beacon that you have permission, but it’s not yours, you don’t get exp.
You only get exp when crafting on a machine, when it’s your beacon.
That’s currently the way it works in game, but we’ll make a note of this for the designers to consider.
We should have a fix for this in the next update, as long as you use a machine in your own beacon.
Those are not log files. You can get the log file from here: %LOCALAPPDATA%\Turbulenz\Boundless\boundless_log.txt
If you would like to report a problem when you are playing Boundless please include the following:
Finding the Boundless game log:
The game generates logs in following locations:
On Mac OS X:
~/Library/Logs/Boundless/log.txt
On Windows:
%LOCALAPPDATA%\Turbulenz\Boundless\log.txt
On most versions of Windows %LOCALAPPDATA% is a hidden directory. To access the file you can type the path to the file directly into Windows Explorer.
Please Note - The most recent log will be log.txt, older log…
Also, if you haven’t done so already, please email the crash dumps over to us.
Thanks for the information, we’ll add this to our database.
AzureHelios:
I’m torn as to the usefulness of the “Climb” ability.
On one hand, it’s amazing for climbing mountains on foot, and for jumping on top of something you grappled to the edge of from below.
On the other hand it has an incredibly nasty habit of auto-cancelling grapples, especially when trying to grapple up those mountains perhaps too steep to climb even with climb, and it also triggers in such a way that I just know it’s going to kill me at some point during caving by catapulting me clean over a 1 block wide spot I was trying to stand on.
Really, if it could just be adjusted to not cancel the grapples unless it’s within say 1-2 blocks of their claw, that would be great. I can understand the limitations and give-and-take of the other issue, and am more or less fine with it.
Edit: I’ve also noticed that it never, ever seems to trigger during the “air jump” second jump. Not sure why, but that also makes it seem pretty much useless if you’re specced into air jump at all, let alone into both levels of it.
Is that the ‘Edge Climb’ skill you’re referring to?
Kawwak:
If I trade with someone, and I am in the ‘Edit Currency’ screen, and my trading partner close his trade panel, I cant close mine anymore, my screen will stuck in the trade panels ‘Edit Currency’ screen. I needed to close the game from the task manager.
If the other player quits the trade, does it display ‘Trading Cancelled’ on screen as well?
Kawwak
June 26, 2017, 11:51am
282
No I just stuck in the change coin screen I cant even click cancel
Arkefyre:
Trading is messed up pretty severly. Cannot view the amount of items in a smart stack within the trade window, so cannot tell whether or not you are getting screwed.
cannot view my own smart stacks either within the trade window
Thanks for the bug report, we’ll log it into our database.
Can you find out what the other player was doing at the time in terms of what menus were opened?
How are you getting into this situation? Did you wait until the Warp Conduit’s timer finish before it closed. When I tried it, the Warp Conduit simply disappeared.
Arkefyre:
seems to happen to me whenever i warp from sanctum in general, not just when i start the game.
I once was in my base before it had walls and set up a bunch of mass craft, then warped to sanctum for protection while i left to do some things. Came back into my base an hour later to 0 xp
Just to check, are you crafting these in your own beacons or are you crafting items in someone else’s beacon?
Was this from your own inventory?
In my own case, these were crafted in my own beacon that I placed and fueled, and that Boundmore also had villager status in.
If you’re referring to the Igneous Stones, you now require less rocks to craft stones.