Those 2 I can also not complete and a lot more players have the same.
It was reported before.
We just need to wait for an update to get this fixed.
Those 2 I can also not complete and a lot more players have the same.
It was reported before.
We just need to wait for an update to get this fixed.
Not receiving any XP reward from machines that have been active, after logging back in.
Itās quite a sad story. I wish I had tested it last night before wasting what I did. Thank you for testing though, and helping confirm this.
Exploiting / Receiving XP gain from creating beacon plotter
NOTE #01: donāt queue more than 8 because itāll not be able to dump the finished item and make the queue 1701 weeks long;
NOTE #02: stack your inventory before destroying the crafting tables;
@endymion did his crafting on my beacon in Cloud City (where our machines are) and I later returned there to receive the experience.
If you want to help a friend level up; craft on their beacon.
Thatās right @Pseudonym84, but now Iām not so sure anymore if you even received the XP because of the logged out xp bug.
So my theory was right, thereās a thing called ācrafter exp donationsā I guess Elop Portas machinery will get unused for a long time.
Registered this bug, was trading with karokendo, when I decided to add coins to the trade, while I was doing so, a wildstock attacked. Karokendo declined trade to kill it, but I got stuck in the following screen:
Could only quit the game to solve it.,
Exploiting the Request Basket to trigger the Who wants to be a Coinionaireā?ā objectives
NOTE #01: I did it with my 40.000 coins. The more you have the easier it is to get to the top.
Got bored along the way and started doing something else, but you get the idea:
EDIT: Ok, sorry but I couldnāt resist. Here you go:
+15k
Has anyone else noticed that half of the Feats also donāt yet track your progress?
Most arenāt working for me either.
Yes, hereās some notes from this thread.
Unwanted grapple disconnect with Edge Climb Ability
Thatās exactly what Iām talking about with the climb ability. In some situations itās horrible (to the point Iām constantly thinking about cleansing it) and it other situations itās amazing. Iāve also had it disconnect many times in locations where there is no edge anywhere nearby at all (such as while hanging under the arms of my giant gleam-cross in one of the graveyards on Nasharil, trying to chisel the arms. It straight up refused to let me hang there for more than about 5 seconds, and it did it so many times [even while completely stationary] that I was starting to think it had something to do with grapples having a max duration dependent on grapple mastery [DONāT GET ANY IDEAS, DEVS. DONāT YOU DARE]).
Haha yeah you start to become paranoid. At some point you start to think it might be yesterdayās lunch.
āRelease 168: Grapples have a timed duration hooked to things, to upgrade said time, proceed to learn grapple masteryā
I just had two ideas about the Edge climbing problem:
it would most likely help if we could ādecideā that we want to edge climb with an extra button popping a status āeligble for edge climbā or something. Maybe combine it with āto edge climb double tap Spaceā.
Also, (or alternatively) Iād suggest making an Edge Climb Animation with head rotations and performing the animation about 0.5-1 second for us to ārealizeā we are edge climbing so that if for instance Iām going to be edge climbing above a lava pool, Iāll have a bit more time to realize Iām about to die.
This wasnāt actually related to that though, it was much shorter than that duration.
In addition, Iāve hung from a grapple for ten minutes (lava, low hp regen rate, and bad luck were all involved) with only 2-3 in grapple mastery, soā¦ and yes, it was the same type of grapple as with the cross (ruby).
It seems my joke was missed, I mentioned release 168, weāre on release 167. And no new of 168 have been mentioned.
I donāt think the double tap is a good idea, too much for a person to do with the spacebar during that same time frame if they are also using air jump and other jump upgrades. Having to have the spacebar already HELD DOWN or at least tap the space bar for a climb to initiate would be really nice though. That way it wouldnāt interfere with double jumping and such, and it would still be very easy to use (or not use) while grappling.