Just confirming this - it’s far far off. I created a new character on Therka and targeted Summerville but ended up close to Therka Market. I created another character and targeted Therka Market then spent the next 30 or so minutes running to it (after unlocking compass of course).
EDIT: After teleporting my new character back to Sanctum I could not go home. “Cannot warp here” and clicking on it did nothing. Interacting with it again allowed me to go home.
Not quite. I’ve tried to reproduce it and it’s more specific then i thought.
It’s about the items that you put into the radial displays, the “equipped items”.
Log in with a character, change the order of the equipped items in the radial displays or add or remove items.
Then switch to another character without leaving the sanctum. Switch back and your change to the equipped items is reverted.
But its only an issue if you change something in the sanctum right before the switch, if you enter the world your change is properly saved.
It is too hard to discern between the capital and your own beacons on the compass when they are both far away:
Capital:
My beacon:
Also, there is only one capital. Why make its icon smaller? We want to draw people (especially new players) to it
On the same topic: The little blocks on the compass are very unintuitive. I understand it just fine now after getting closer to things and figuring out the coor scheme - but that is with a lot of context about the game.
The mob sounds are very annoying now since I can’t just run out and kill them like before. I’ve actually disabled the game’s SFX just to be able to tolerate my shop. I can shield my customers from mobs, but I might have to move my shop a result of their persistent kettling and squeeling
Queue for machines is displayed incorrectly if you click queued job (highlighting it in red) and then quit this menu by pressing “E”. After that every machine displays the same queue until you click somewhere in that menu.
Look, Oort shards in my Workbench and Crafting Table! (They are actually not, it is just a display bug)
I walked through my portal a couple of times and received a Daily Activity Bonus… But i think while it was playing the animation and sound effect while i stepped through my portal again, it constantly loops the animation on my screen over and over again
If you’re talking about the tutorial for a new character, its because it doesn’t consider where you clicked at all, as the design assumption at the time was that the new user doesn’t know enough to pick a good location, so the server picks it for you, the clicking the planet in the tutorial is purely to teach you how to use the warp picker. (In particular it choose somewhere randomnly near any existing beacon)
Now, design as always changes, and the next feature release does in fact change the tutorial so that it does respect where you pick the first location, and it gives you a saved location to it as well.
The assumption sounds reasonable for players entirely new to the genre, but players coming from other voxel sandbox games may already be looking for a specific type of landscape or biome. It didn’t hurt my first character though. I was looking for a lake but ended up building in a forest and now I’m happy there. But since we can have multiple characters now I wanted to try to start on an icy island and it became a desert.
I like the idea that it tries to put you next to other players though. To bad it was just a bunch of abandoned beacons and crafting tables for me.
I see that you have already provided a game log and crash dump in another topic, so we can look at the information provided.
Thanks for the report, we’ll log a bug.
Regarding the screenshot here, which of your characters was at the ‘Craft a Beacon Plotter with the Crafting Table’ requirement and which one had completed ‘A New Dawn’ objective? Somehow it looks like you’ve managed to access the Journal earlier than expected. When you said you couldn’t continue, did you mean you couldn’t leave the Sanctum, or was it something completely different?
Only one portal will be rendered at any one time. You may have to get closer to a portal before it renders the world through it.
Thank for the clarification, we’ll log a bug.
Do you have a screenshot of this?
Thanks for providing an update to this from the Testing 171 topic, this has been added to the database.
This is more feedback than a bug, but we’ll make a note of this as it does look like the creature noises are occurring a little too often.
Thanks for the screenshots, a bug has been logged. Presumably this is only occurring after you have clicked on the queued item to show the option for cancelling that item that’s currently being crafted?
Have a issue that I sometimes lose experience when looting crafted items.
While it is showing both the plus and minus symbol it is differently taking away at my experience, since that was not the first time it happened, the first time I lost roughly 12k xp.
Omnicombat did the tutorial up to “Craft a Beacon Plotter with the Crafting Table” on Therka and travelled to OmniUno’s shop beacon on Munteen
Omnicombat returned to sanctum
I switched to my character OmniUno
OmniUno did some shop stuff
OmniUno returned to sanctum and I switched to Omnicombat
Omnicombat was now at the “A New Dawn” step in the tutorial with the feats pages, etc. available.
At this point Omnicombat could not proceed with the tutorial. It could still interact with the world and go through portals, etc., but had no objectives available. I deleted it a while later since leveling without the objectives takes much longer than just recreating.
I do know of that when it only renders one portal at a time, but the strange part was, even when i went through the portal, everything was pitch black like in the first image, i was in Nasharil the three portals are visible, but the entire map was black… I don’t know what could have caused this but it only stayed until i refocused after i swapped between my browser and back to Boundless.