Unfortunately the tax has been broken for a while, and when I noticed it I fixed it quickly. This puts it back to how it was when first implemented: a tax on buying and selling transactions.
There is however more work to be done on tax: firstly there was feedback about how it is set and how it is communicated, and secondly the tax skills are currently not working as intended.
We will put some more work into this, although I’ll need to check when that work is scheduled.
I get that bug too but items disappear from both wheels, my primary is left but my steak on the right is constantly disappearing. I also had my axe and grapple disappear from my left so it may not be limited to the primary
The very first objective, spend a skill point is bugged. I had already completed it, but I had to go in and use a cleanse point and redo using a skill point for it to work
Great! As long as it’s here to stay I’m happy and can calculate it into my market math. It sure helps to curb the inflation I was predicting and turn it into some nice deflation with the increased drops…
The ones quoted below. Since there was never anything about it being removed and beacons implied that we should get a part of it I assumed that it should not be applied yet. I assume part of the tax will be distributed back to beacons in the settlement with a future increment?
I got about 50k in unexplained bonus XP after leveling up. I’ll check when I eventually get another 50+ level up and repost if it recurs.
This looks like it is always smart stacks that gets unassigned when travelling through portals for me. I’m constantly having to reassign my gem hammers and alloy hammers (separate stack) to the quick slots.
I can also confirm that my laptop had the issue with corrupted HP bars (drawing all messed up) until I upgraded its drivers to the latest. This is on a 940MX with the latest drivers (385.41).
Hi, I know this is minor but under places I believe. When you click settlement info there is a typo. “Plantery rank” I assume it’s supposed to be planetary?
Hopefully this will not be an issue when the new sanctum is in the game.
Thanks for specifying the GPU. This issue does mainly affect integrated graphics cards as well as some dedicated ones, so it’s always useful to know the cards that have this problem.
Don’t worry if it’s minor, text errors are always useful to be reported, as it is a bug.
I cannot buy any Warp Crystals (Totem ammo) anywhere.
When I press “Make this purchase” the warp crystal stays and a message pops up saying “---- coin spent” (even though it does not spend any of my coin).
Not a big deal, but looks like there is some sign inconsistency between “pointing totem with warp crystal at planet in sanctum” and that very location in the places->locations tab.
Walking to 660N 660E (in the locations tab) led me to a different biome than the one I was pointing at in the sanctum.
Just to check: Is it intentional that you can’t shoot warp crystals from the sanctum to the planet you are currently on? (Outside of the Tutorial)
Side note: Minus North … wouldn’t that be … South?
I’m sure it has been mentioned before, that your hotbar unassigns stuff occassionally, but I think I got a lead on how to reproduce it.
What seems to happen is that when you are swapping a stack (or smart-stack) of items in your inventory with a stack (or smart-stack) from an external inventory it will assign a hotbar slot (don’t know which one it choses) to the item smart-stack that got swapped to your inventory, but it seems that the hotbar slot it has chosen must already be assigned to something or else nothing happens.
It does seem like it doesn’t always react this way, but those seems to be some of the prerequisites.
Is this still happening, or like @TwistedFoot it suddenly worked for you later?
Did you post about this once before? There’s definitely an issue where the coordinates are not matching with the ones that appear when aiming the Totem at a planet.
When you mentioned external inventory, did you mean something like storage?