Hi @Xaldafax, I’m genuinely concerned with how the game seems to look like to you now.
First of all, you mentioned this “it is actually a MMORPG in disguise” and would like to say that it is indeed the plan right from the start and on their website as well so no false advertisement were done.
Second, are you not concerned that you are planning lots of decent size builds all over the planets that would more or less make them ghost towns? The recent update aims to solve this problem. Basically lessen the plots for low level so they don’t saturate the planets with big builds but at the same time, rewards those in higher level with indefinite plot rewards. Honestly, I’m a little worried of this indefinite rewarding system but that’s just me and not the concern in this post.
Finally, I would really like to push for my previous suggestion in making plots a commodity just like how a rich man in real life can buy lands but someone loses it as a result (to maintain a good plots vs player ratio). Or we could also have additional builder skills to give more plots.
I just don’t want to see anymore ghost towns. I don’t build big so I can’t completely empathize with how you feel. If you have coins or specializing as a builder, you could have more plots to satisfy your needs but let’s not increase the plots for everyone.
Edit: Since you mentioned you don’t want to feel the need to interact to have more additional plots, I disagree with this one. Making builds is arguably the thing that has the most impact in the game. I would not like a no name solo player to have this much impact in the game that they just built a city alone…