That is merely an offer to solve your immediate problem. Right before that I stated several things that will help solve this.
I used to get 40 plots a week, by the looks of things I’m going to get about 30 a week now. I will have thousands on release again with the current system since I’ll play and get them all the time. I won’t have them week 1, sure - but I won’t need them then either. I can see no reality where I will not have thousands of plots on public worlds. Why do you feel you would not?
Private planets will have rights and public access and by everything described about them so far encourage communities. They need to ask you perpetual money for this feature, because the companies that host those servers ask perpetual money for them. It’s not pay to win, it’s pay to host. If you host it yourself you won’t pay perpetually since nobody has to pay for servers then (obviously your server can’t be trusted then either so not part of the public realms then). This is why hosting a Minecraft world costs monthly money and why most MMORPGs have a monthly component or severely limit the data and CPU that they use on you.
Why not just farm XP on your existing characters? I did some math recently and you basically get a plot per hour of play if you do grinding without any serious focus. At what rate do you want/need to get plots? Help the developers understand your requirement. Should you get 10x more? Should it rather be rewarded at the start of every week as a fixed amount? Do you want thousands to start off with immediately? You need to be clear on what would make it not feel bad for you - so that they can try and balance that with the reality that we’re playing an MMORPG running on paid servers somewhere.
Why are you building in an MMORPG if you want to not interact with the community? Your solution might just be a self-hosted private world then - this is already planned. None of the limits and none of the community - you don’t have to share resources this way.