Just to check, was there already a beacon plot in that area where the creature spawned?
Did you see it attack any other players before you encountered it? The expected behaviour from a Spitter is that if it cannot get to you, it will stop pursuing you but will still be represented as a red dot on the compass. However, it does look like that it doesn’t go into its attacking behaviour after you walked into its line of sight, so I’ll have a look to see if I can reproduce this situation.
I can’t reproduce the issue in some of the suggested locations. Do you have any other examples of where this is likely to occur a lot of the time?
Also, @brook-monroe are you able to upload the video again?
It depends how some parts are beaconed. Creatures can walk into beaconed areas or that some parts of those areas are not beaconed. As long as creatures are not spawned inside beaconed areas to begin with, then it should be working as expected. Having said that, I can check the excavated beaconed area if you can provide coordinates and a screenshot so I can check that this is the case.
It’s currently a known issue. Incidentally, @OmniUno did this occur after you switched characters?
Are you experiencing framerate issues even when there are no meteorites landing nearby?
Thanks for the bug reports. These have been logged.
You can’t cancel an item that currently in the process of being crafted, if that’s what you meant.
I’m somewhat confused when you said that you lost 13 small fossils because you didn’t choose to bulk craft them. Can you clarify what you mean?
Also, when a crafting machine is broken, crafting is temporarily halted. Did you try repairing it with a spanner?
Good spot! I’ll add it to the bug database.