I don’t think players have 10,000 Coins early in the game.
I’m not a fan of real-time based features - because it implies that there is a universal pattern of play. Maybe I like to binge a game solid for 5 days straight, maybe I can only play once per week. Anything real-time based will not be suitable for everyone.
I agree. It’s simpler and cleaner.
Thanks.
It wasn’t simpler to implement. There was lots of complaining about implementing it.
You should give it a try and let us know if you think it’s gating major features. IMO it’s impossible to evaluate an implementation without experiencing it. How something feels in practice is often very different to how you imagine it’ll feel during design.
You could create an Alt, then abuse the infinite resets to constantly switch skills. Once you hit the leave just recreate the character.
Maybe or maybe not exploitable - but in general special cases often expose exploits.
I don’t really understand what you’re saying here.
Yes - we’ve added a range of brews, foods, and bombs to the game. They’re not required. But give you lots of options to customise how you play.
The recent updates have introduce a broad spectrum of colours per block, introduced correct sRGB textures, fixed the HDR rendering, and tweaked all the lighting values. It doesn’t look great. And we’re working hard to make the future updates look amazing. We have a range of new day/night cycles coming. New recipes for selecting block colours on the new worlds. New lighting balances. I wish it had been perfect first release.
We teleport you away from your Corpse because players would often die, respawn at the same point, and die again. They weren’t able to “get away” from the thing that was killing them. The aim is to spawn you away but still be able to see where you died. Players regularly tried to abuse the “bump portal” action to achieve exactly what this is doing for you.
Not sure what you mean.
(I don’t really want to start a conversation about this here - given the number of threads that are already on going. But all the items in the Exchange can be acquired by simply playing the game. [Excluding Gleam Club and Worlds in the future.])
The German Translation was created by a professional translation company. If it is cringy then that is extremely disappointing.
Could you point out some examples where you think the translation is bad? I will raise these with the professional translators.
We’re working hard. It’s 11pm on a Friday and I’m here working on Boundless.
This has been considered. “Get a refund!” The problem is it assume a style of play.
My personal preference is that the skills are explained better and we give 1 cleanse point per level - indefinitely. The aim is never to punish players. We’re supposed to be having fun!
We plan to find another usage for the item. Any ideas?
(I had considered the idea of using them to allow post placement rotation of blocks + items. But no one else got very exited, preferring an improvement in previewing before placement.)