Release 197 - Report issues here

I’ve stated all this in another thread, but I’ll put it here aswell.

I started off on a T0 planet (Sochaltin I) and I find the T1 objective “A Song of Sand and Gravel” to be a bit unbalanced.

It basically implies that the player should dig gravel for gravel and flint and sand for sand and olivine fragments. It sound very starter planet friendly until you realize that olivine fragment probably wont drop.

I’m not yet interested in the olivine fragments beyond getting the objective done, but I want to address this issue. Likely the next objective locked behind this one (if there is any) might be trivial in comparison.

If the drop rates from sand on low tier planets aren’t going to improve, maybe consider dropping olivine fragment from this objective? Or if olivine fragments are kept, maybe update the objective text to reflect the limitation with low tier planets.