Release 201: Quality of Life and Bug Fixes!

Collects less, which should affect performance.

Is anyone in game to report the actual changes to the pure boon recipes seeing as even when finally mentioned there’s no detail.

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Pure boon 1-3 recipes has spitter eyes added 1-4-18 (single-bulk-mass)
Edit: I guess this is old Imperfect recipe, it does require adrenal glands now and that recipe was before Unstable one that requires now wild stock eyes instead of adrenal ones.

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Thank you! Disappointing.

This is getting beyond tedious and in to masochistic.

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Blocks that drop extra drops now also drop themselves.

can you please explain this?

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Oh im so hype for this! What could these events be? :open_mouth:

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Also excited about this fix! It was beginning to happen frequently to me

This is very good news. I love combat bombs

And these are excellent QOL improvements

Every time I read this post it gets better!

Hands down my favorite patch in a game i wasnt anticipating

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I’m hoping it’s for dailies as some of us mentioned in the old footfall thread a few weeks ago.

FYI Git is a Source Control Management (SCM) tool. It tracks changes.

The idea is, you have a software that you build into version A, then you make changes, which takes you to version B. Git tracks all of those changes, and allows people to coordinate which of those changes makes it into the main build.

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I have the same problem with Accomplished Monster Hunter feat. Have the 10k kills, but the next feat only has 1k progress

I’ve seen so many people say the game gets too grindy and now you guys add another extra ingredient to the boons and forget to mention it upfront again. I don’t think it’s the right direction for the game. At least not for me, maybe there really are people who enjoy these changes I dunno. Just hadn’t expect it to go this way after all the controversy from last big patch, kinda bummed right now.

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What’s ridiculous is there are going to be fewer and fewer people like you and Mesa crafting things and as a result people like me will be less and less likely to gather because gathering is already a god awful chore without forged stats pre nerf bombs (bombs worked great for sap farming) .

What’s going to happen is this dev team is just going to continue cannablizing it’s playerbase by the ‘forgotten’ nerfs/recipe updates/continued broken regen.

It’s been a month now since ps4 game has been live and the game has not gotten better, it has gone the other way.

QoL bug fixes don’t do anything when in the same patch, with one fell swoop, you sneakily add in insane nerfs/add much more tedium to an already very tedious game.

Maybe this is what the devs want. Judging by the forums and quite a few in different hub chats, it’s not what the playerbase wants.

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Gotta disagree with you there.

The compound progression was completely backwards, and this fixes it.

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They could’ve made non-pure compounds easier instead of pure more grindy.

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There are a lot of critter bits out there (except maybe adrenal glands…). I think we should give this change a bit of time to settle, and see where prices land.

A main observation is that the game design is becoming more consistent about pushing players towards community play (aka shops, etc). Especially for end game things like high end forging.

…it’s also worth noting that this is something the player base has been pretty consistently asking for (see: alts vs skill switching debates in the past, etc)


It’d be nice to see them reduce the grind, but that would probably take a complete pass over all the recipes of a given type

1 Like

Exactly, there’s no point making current recipes more grindy at all at this point. If you want certain materials to have more use, add new recipes. Smh

Making me dread logging in and even looking. I am sick and tired of the nerfs.

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wow, there are alot good things with the patch, and ppl start again whining about recipe changes…
and ofc those are the same ppl as allways, lol.
may i ask: what exacly are recipe the changes (the bad ones?)

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  • Pure boon recipes became more challenging to make (they require creature parts now, in addition to the other materials)