I really don’t know how code for PS4 differ from PC, But looking at my AMD CPU usage when playing boundless:
That small lengthy spike is when running through portal hubs.
I believe it’s RAM that’s holds down consoles. I got only 2 x 8 GB sticks of RAM in my PC, and the GPU has just 8 GB. But maxed out graphic, card ram usage is just over 2GB, while the game beside that uses almost 8GB. And PS4 (pro too) has only 8 GB ram overall (+1GB for OS not included in that 8).
But if it’s ram the downside is that Boundless can keep as many chunks in memory as it can on PC. I don’t think that PS4 is what holds back Boundless.
I mean consoles are notorious for keeping the game industry back, but it’s not such a big deal in case of Boundless.