Of course, several people already have visited the market since the update, might actually happen quickly. I saw 1 beacon had 80c, another 40c, so assumed 40c per visitor, then the first suddenly started receiving 32c, would not be surprised if tonight that’s back to 24c already!
I don’t know the equation they use but I can tell you if that person visits every day you’ll never get the full coin amount from them. You’ll get day 1 footfall every day. If they skip a day, you’ll get day 2 footfall. They have to not visit for those 5 days for their next visit to give you the full amount.
Note: This is further affected by this:
So the more traffic you have in total, will also cut some coins off the top.
I’m not sure about that, It probably significantly increased footfall on plots that only have a couple of visitors per week but definitely decreased footfall for anyone having daily traffic.
We need something to generate more coins to stimulate economy and from that update it definitely not from footfall we will achieve it.
Yeah, I don’t get the logic behind skewing the FF down for large/busy areas (punishment basically). Interactive areas are going to have more traffic…there are things for players to use/do…don’t see why that’s a bad thing.
Ultima often said how much FF they made and I thought it was fitting due to all of the work they put into their hubs…heck I use their hubs all the time. Hash prob got everything squared around by now, but I think he said FF was in the dumps for them too.
It seems similar to CPC/Affiliate accounting or website visitors vs unique website visitors. Not fun.
The large/busy areas were supposed to continue earning about the same, while the smaller areas got a buff to their earnings. But the implementation bugs made it worse for everyone. Let’s see how things shake out once the bugs are gone and traffic has stabilized, maybe it’ll all work out still.
I’m giving it until the end of the week to be resolved, and if footfall is still as broken as it is now then I’m gonna buy another game on Steam and have a 3-6 month break.
I’ve got even less today than the previous 3 days. Probably because it’s a monday, but 126c (edit) when I used to get 1500c is insane.
If more people join the game…I forsee beacons, settlements, and guilds becoming more tangled up, more complicated to straighten out, more people becoming frustrated, etc. Since the Guild update, I haven’t really been able to play/enjoy the game. I’m spending most of my time figuring out what plot is where, what beacon belongs to what, how to help others near me get the desired plot/beacon/settlement result they need…
We were told it would help FF, help the beacon/settlement issues, etc. I’m not seeing that and I don’t see how it will fix itself. I think a more simple, black & white system would have been much better.
ie: These are my plots that I made/earned. My friend showed up and wants to be near me. I use the menu and select “allow friend to plot next to me: yes”. Or, fix the beacon issue and put guilds elsewhere. Like a cool club that you visit. Guilds probably should have been made their own private mini-planets or something that you warp to once you’ve joined. Making them encase existing beacons/plots/settlements and create their own wardens is weird.
Not to mention the guild buffs delete fund from the games. So the sink is there to increase the footfall as you stated. I dont understand the need to limit funding either.