Release 225: Farming!

Yes, yes it does. If it stays like this I will start using ice for walls and pillars instead, much cheaper and easier to get!

Ha ha, nobody would tell the difference!
“Oooowh, what a cool marble monolith you made!”
“Yes. Yes it is.” ( ͡° ͜ʖ ͡°)

1 Like

I think the lighting is still a little too dark and the contrast a little too high plus glass beside water needs slightly more transparency with the pattern reduced a tiny bit. Swimming underwater during the day looks fantastic it just needs the view through glass to get closer to that. Due to some materials now looking darker I’m considering having to change all my flooring to a lighter material to tone down the contrast.

1 Like

I barely play anymore because of the light and marble changes. No desire to build in the current conditions. So I dove back into destiny 2 and picked up the forager.

1 Like

On the topic of lights, I have no idea how your place looks now, but I find mine to be back at an acceptable state. I’d say some objects could be artificially made lighter (like the machines, spark generators, etc).
The gleam emissive texture seems even too bright now, while the place around it isn’t as well lighted as before. That’s a very weird result. But it’s acceptable (to me).

I think they should reduce the values of their emissive textures for refined gleam. It almost hurts my eyes, currently.
Then, once they add that chisel feature which would allow us to set how much gleam lights-up a place, we’ll be good.

I hope they do that at the same time they fix the marble look, and at the same time they fix the balancing of goo to make it worth the effort.

I won’t spend time breaking walls or signs to get to my lanterns to set it back to how it once was. That’s no better than just rebuilding. And I don’t like how dark everything is inside and out. Night time is just horrible. No lighting from the moon. I know it wasn’t persay from the moon before but now there’s nothing. And I started changing my lanterns to white gleam lanterns and it wasn’t really making a change just making things whiter instead of brighter. So won’t be doing that either. Some of the colors are good and some aren’t. Red(I’ll have to go back and check which red eventually) brick looks brown at night which shouldn’t be the case. Still can’t really tell the difference between the different black bricks, unless you’re right on top of it.

Needless to say this update has more or less made me stop playing. I went from playing hours each day to maybe 30min if that.

2 Likes

Personally, I have dark balance set to +4 and I am relatively happy with how things are looking both during day time and night time. Overall things look better, to me.


However, I do think nights can be a bit too dark sometimes at the moment, more so if you want to hunt, but I think the way light is hitting blocks, in general, feels more accurate now, apart from some special cases; like marble and metal blocks.

Marble does seem excessively polished/shiny in the case of lighter tints, but darker tints are more or less what I would expect. I think the biggest issue with marble currently is that bit of the bump map that makes it look like it has a crater on it. It just doesn’t look smooth enough, and to be honest, never really has, it’s just more noticeable now with the shininess.

Metal blocks don’t seem to properly reflect nearby light sources, like the titanium seen in the screenshot below; the diamond tool in my hand does, however…


Personally, I can notice tonal differences between Night Orange and Night Green and other Night colours more easily than I could in the past, and I always have my screen brightness relatively low (40-50 vs the maximum of 100). Before the lighting update it took me longer to tell apart those very dark tints in inventory slots.

Where is your build by the way? I would like to have a look for myself. :slight_smile:

I never had a hard time telling the difference with the night blocks. Now when on a shelf they all look black :joy:. But iirc your on pc and I’m on ps4 so I’m using a 4k hdr tv. Not that this game utilizes it let alone the power of the ps4. I have it at +4 as well and the difference between that and 0 is so insignificant it’s not even funny. I have multiple builds across multiple planets. I refuse to go to the other ones to see the mess they are in. Only one place that I really use now because of it. And it’s on Sorissi. Anyone who sees it will say it looks “great” however to how it was and how I like it and it was intended to be is not what it is now. And like I said the white gleam lanterns don’t improve it, so I’m not going to change the 100+ lanterns to them.

Had to redo my hub as well. The original one had over 200 white gleam in it and it was dark. The blocks that were used were white wicker and oxide grey blocks. Not dark blocks.

1 Like

Are there any farming crops that are more than 1 block in size? Like 2 blocks high?

Will there be any?

In the lighting, I’m now spending most of the night time in the sanctum, or standing inside a building. I can’t see a thing if I am in a area, such as the woods, or running around and there are a lot of hills around me.

Light color sand I an see somewhat okay at night, but was on C. Merika and was in a wood area and a meteorite landed close by, normally I will take it on but I didn’t have time so had to run; almost fell into two different pits. Normally no problem, but on this planet, they have lava not water in them. So, into the Sanctum I went.

Was on Bessy also yesterday, same thing, on the ice I could see okay, had trouble in some areas, couldn’t go running around, but when I headed off to another area to find bitter beans and night time came while I was in the hills, I had to go to the sanctum.

This is really affecting me getting my gathering done for mats, If I have to spend half of my game playing time in the sanctum, I will have to give up some things, I have a shop I have to gather mats for, do cooking I have to gather mats for; then the baking and forging I do. Taking twice the time to gather means I have less time to make the mats to sell.

Which is affecting my ability to Restock my Shop ! ! !

And in setting up request baskets and buying the mats because I can’t go and gather, I’m using up most of my profits.

@james Please do something about the lighting, you are losing players because we Can’t See Where We Are Going ! ! ! ! ! !

Correct wrong word, for some reason I will type not when it should be now sigh

2 Likes

I usually take a light source with me when I go gathering mats, or the rare times I go mining for something. When I go mining, it’s pitch black dark because there are no light sources regardless of it being day or night.

Some light sources:
Light boon (up to 9m) <–can be built in to any tool or weapon.
Gem torches (so bright they’re annoying sometimes lol)
Carry a piece of white gleam in one hand

If you don’t have any white gleam, any torches, or any equipment with light, I can bring you one of each so you can see if they will help.

Dont forget, carried lava now also acts as a light source! it’s a very warm glow, love it

1 Like

Here are some examples showing how much light these give off:

:flashlight: 1st pic shows that I am in a 100% dark area:

:candle: 0.13m light on a hammer:

:sunny: A white diamond torch:

:izakaya_lantern: Holding lava in your hand:

:low_brightness: Holding white refined gleam in your hand:

I like using a basic torch when mining below alt 16 so I can see the warning glow of lava behind blocks.

1 Like

Yes those are handy. :+1: Sometimes I use a basic ole warp block in my hand so I can see the lava glow. Just enough light, but not too much.

I was showing the better light sources though bc she said she was on land and having issues seeing plants, holes in the ground, etc. I figure she wants/needs as much light as possible.

Glow, loot magnet totem works best for me, if you put a warp augment in it then you can’t use it accidentally to hit things with :slightly_smiling_face:

2 Likes

There’s never enough light to see the holes in the grounnnnnnnnnnddddddddd oops

Mining isn’t too bad, I have the light source on the skills pages to help me see. And I was able to do okay before the changes.

But, now, with my night blindness, I can’t see much at night when outside and I doubt torches or such would help that much, especially when I get attacked by critters.

The hoppers, spitters are generally dark colored and at night it is really hard for me to see them. Running around on Bessy last night I was being followed by the high level spitters, ones that shot bombs that open up and have more bombs. I was able to get high were the bombs couldn’t reach me, but I couldn’t see where they were and they were bouncing around so much I couldn’t get a fix on them. Hoppers, I could hear them, but couldn’t see them.

Before, I could get enough to have a idea of where they were at so I could avoid them, see them in the distance so I could switch directions. And I have no problem in making torches, gems ones, but I want a slingbow in one hand and a fist in the other, to be ready to fight when attacked, and I will get attacked often.

I have one skill page that focuses mainly on hunting and the other skill page on gathering. But I still have to have some of each on them. When gathering mats for the forge, I not only need spicy beans, I also need sacs, eyes and other things. I can’t miss the chance to get some when those critters are around.

My night blindness makes it where I can’t see, where the dark is too dark for me and I have to go to the sanctum to stay alive in some areas. When on glacier, ice or light color sand and no hills blocking light, I can gather fairly easy. Running around looking for spotted mushrooms, glowing mushrooms, looking for other items I need, night time, impossible in hilly areas.

I’m losing time to play and it is taking the fun out of the game when I have to run to the sanctum to get away from critters I used to be able to avoid, hide and kill.

Mining, no problem unless where there is dark rocks, and that would be even in the daytime. Outside, horrible, and in some locations impossible to see where I am going or what is around me.

It would be nice if you could take another look at the necessary light of the plants. I do not want to have to illuminate every room with extremely bright light or very close sources of light, just so that the growth comes to 100%. The current range of the light sources is quite short, which severely limits my freedom of construction. I do not want to build ugly structures just to make them efficient. Especially the cave plants look much better in the dim light and fit so much better to their original environment.