It’s here - Release no. 235 of Boundless is hot off the press and ready to go!
This update brings the rest of our suite of closed storage items, with Wicker, Stone and Gleam versions all ready to be added to your builds. These are all available in Plain, Stylish or Ornate variants, so with such a wide range of storage items available, there’s something to fit everyone’s beacon.
The second new piece of content this time out is a new Glass block, available in Plain, Stylish or Ornate variants. These look similar to the Glass Panes you may be familiar with, but in block form this time. These can be chiselled and tinted, so we’re looking forward to seeing what creative uses you can all come up with for this new addition to the Boundless builder’s toolkit. With a full colour palette with which to tint them, these blocks will lend a new dimension to the way interiors are lit in the game. We’ve also removed the placement restriction on Glass Panes, so we can’t wait to see what you can do with these!
This update also includes all the new Gleambow Racing goodies , which will be unlocked when the event starts at 1200GMT on Thursday the 28th November.
Alongside all this, we’ve got the usual raft of fixes, tweaks and updates. For more on those, head over to the full patch notes here;
If you prefer to see this all in action, then Jiivita has done a sterling job as always with a full video rundown of the release from the testing servers;
Only thing I still see but have been seeing that from the start even in small spaces is storage blocks in the distance appear greyísh, as if they have been removed, hehe, but they show up way quicker now, and no blockiness!
That’s mentioned in the release notes. Something about having to texture both sides with the glass leading otherwise it would only be visible from one side. Read glass lead doesn’t look like that, but it’s a cool effect and I guess a technical limitation.
Yeah I don’t know why they couldn’t just put the texture on one side though. There’s no texture on the edges of the glass.
It’s way more noticeable with the lv3 glass (I forget, ornate?) compared to the lv2 glass which has thicker lines.
Maybe make the glass pane objects thinner so the parallax is less noticeable. Or make the lines thicker on the lv3 glass.
The lv3 glass looks kinda awful imo. Everything else looks good (though the water transparency means I’ll have to change my build a bit, I used to use water to hide stuff)