Ok fam time for some quick math, without footfall the only way to generate coin is through feats. if one toon complets all of its feats that is 816,500c with about 50 worlds at a player cap of 80 each currently that is a total permanent amount of coin 3,266,000,000c witch for an entire games economy that would be weak AF. so if we remove footfall how else can the game generate new coin other than grinding your fing brains out to complete all the feats.
Dailies. A great version of dailies was detailed earlier today by another member. I donât even remember where it was though.
As a small guy in this game, I would be pretty upset if footfall was removed. And as a solo player who cannot sell much⌠as I use/need most of it⌠footfall is a godsend and supplements my income aside the few surplus items I can spare to sell.
How much footfall a day do you make?
Now that I have a portal to a hub I make 900c if Iâm lucky
Edit: Before my portal I made prob 300 on a good day becuase I live out I the wilds
Just curious, do you use your footfall income to cover the overhead cost of your portal?
Not always, but I know many of the great cities do this. If it comes down to the nitty gritty I buy (get too busy irl). But for the most part I try to hunt meteors in between my other farming and misc tasks.
Thatâs a catch-22 isnât it? If they remove footfall, people will complain that those that already got a lot of coins from footfall had an unfair advantage and that it would now be impossible to close the gap between newer and older players.
But if they donât remove footfall, then people will complain that footfall makes it impossible to close the gap between newer and older players.
Just like what happened to bomb mining experience, and then with gem mining using bombs forged for maximum radius, and so on.
I just donât see any path where people would stop complaining. ![]()
On the other hand, if they remove footfall, then builders will have even less of a way to participate in the economy, which is already difficult enough, and a source of many complaints from the people that prefer building and would rather not have to spend too much time mining / gathering materials in order to build.
So, unless a good alternative comes along to reward people that prefer the builder play style, I donât think footfall should be removed.
I suppose that it could be changed to some extent, by having some sort of âlikesâ system where the footfall of a beacon would be multiplied by the number of daily likes that it receives, instead of prestige so that perhaps there would be more incentive to design nicer looking builds instead of giant cubes made entirely out of a single material (usually gleam) but removing footfall entirely would just screw over the builders.
Edit: Done correctly, this would also severely nerf, if not remove entirely, the âbuild a ton of roads with altsâ strategy.
A Like System wouldnât work either, cause taking Trove for example, you could just make a million alts, and accounts with alts on the PS4 to artifically boost it. Especially if itâs for a settlement/hub and not just one plot or owner of plot.
Or god forbid, some massively popular youtuber comes along and tells his viewers to like/vote for their mud-hut.
Pfft, wouldnât even need to tell them, depending on the youtuber. Devoted fans would come in drove and build a towering city dedicated to the guy within hours, leaving and ignoring the other cities and groups.
I have very little to say about footfall:
- Itâs an âexisting game mechanicâ like bomb mining. Bomb nerfing has been hugely criticised, so how do opponents of footfall expect a complete removal of a core mechanic to go down?
- Some people make more footfall coin than others. The next step is they gain a huge advantage by⌠well, spending that coin. If you want a piece of footfall pie, go take the money from those who are willing to part with it. Collect mats, fill out request baskets, get your own coin and only then realise that money really isnât everything and rarely is it ever enough no matter how much you have.
Go big, build a settlement, make it beautiful and attractive, get dem footfalls!
Nothing is stopping you from competing with the big boys, people are constantly looking for new places to settle\open up a shop.
Get a bunch of like-minded friends and form a guild, work together towards the goal of âbeating those footfall sharksâ and you will most surely eventually will.
It is very apparent from OPâs first post that he/she is aware that the footfall mechanics makes coins. And, that building near a huge and busy settlement is the way to go to make footfall to make some quick coins. The alternate choice is to build away from all that.
However, it is not apparent that he is aware that if he chose to build alone, he can go big and busy as well. Example, make pretty build, invite others to come build near him, make portals, advertise; over time the build may become big enough to challenge the likes of Aquatopia Embassy on Beckon.
In any case, those are the choices that any and all player have. Of course, I am not advocating that you should start building something to challenge Aquatopia on Beckon and openly declare so; it is likely that you may accomplish that in the distant future, but more likely in the mean time you would probably just make The Moebius ROFL for probably a few weeks before he decides to bury Beckon in prestige.
I think what will be more realistic if you are trying to achieve that is to find one of the new planets and start there. What you do after that with all the information that is given in this thread, whether in kind, in defense, or in âfor your informationâ, it is all up to you - YOUR CHOICE. The consequences of which you will either make you feel like you suffered, or benefited, from it. Remember, it is your choice to either make it happen or not. Complaining about a mechanic to maybe nerf it will bring a lot more unhappiness to everyone, in hopes of crippling all the EA folks (or you think will) just so that you can catch up to them (or seems fair to you) is not going to help anyone.
The bottom line is this: Itâs not going to happen.
Iâm very competitive in most games and even this one a bit. Every day the first thing I check is my rank, becuase I like a challenge. And who ever is fighting me for 13th place on Storis II, I thank you because you give me more drive to keep building.
But getting back to my point, I agree fully. The only thing holding back OP is the will to get out there and actually try to take advantage of this cool mechanic, rather then complian that others do what he should be doing.
All I can say is lmao. Building is not ânothingâ. I put a lot of hours in this game purely building. 1694 hours. Itâs a core game mechanic thatâs been around a lot longer than you have, which is Sept 29. As far as being an early backer, we got no extra money for it. Some of the early backers spent 4 years and thousands of hours to get the game where it is today. And it was all for free.
You can choose to stay off someplace and be a hermit if you wish. But the key to making more money is having something built worth it for people to âwantâ to come check it out. You have the freedom to be alone or be where there is a lot of players. You have the freedom to build a city, or join one. Our getting to play the game 2 weeks ahead of time merely had us testing out the latest set of updates and bug hunting. We made no more money than you by having a house built before you started.
Footfall has already been adjusted and nerfed, to keep it from being an unfair thing. For instance people use to get footfall money just for having a plot. So they would throw a plot down next to someone who had built something nice. They unfairly gained decent footfall for having a rock on a plot. So they nerfed it to where everyone would have the equal right to build something nice. Which is what the game developers enjoy. People building cool stuff. So they reward us to make cool stuff by giving us a thank you. If you donât want the gift, I can meet you and you can give me your footfall sometime.
I donât see any issue with footfall. I get small bit from an area I built after the release. If you want to bring traffic to your out in the wilds base just put in a shop portal and have some goods to sale. It is not hard to do.
I make my coin by farming resources and selling. Building is just a by product of a voxel based building game like i donât know Minecraft. I donât expect to earn money from someone walking over my property so yes for free, building is something people choose to do, it shouldnât be a way to earn coin. Go farm or craft or trade or sell. Getting coin for just building is a joke. I built a place now pay me? how does that make any sense, if you would have said i get coin by farming goods or making goods to sell or trading services well yes that 100% makes sense but money for building, what the heck.
So, you want to just remove the entire portion of the player base that likes building more than they like other activities? Sounds reasonable.
And are you paying the footfall coin? No one is losing coins by stepping on other peopleâs beacons to check them out. Its merely a system that exists to encourage players that like to build, without taking a single coin out of your pocket, to make either convenient, or cool-looking, builds that other players would want to visit. I donât see anything wrong with that.