Well it is a core game mechanic that’s been here long before you. Your opinion has been noted you don’t like it. Most of us do like it however. Like it has already been said, the coins do not come from your own pocket, it’s a gift from the dev’s. A free gift.
Basically your free to do what you want. You have the same freedoms as anyone else. You can withhold them or enjoy them.
everyone playing minecraft loves to build. they don’t need to get paid to do all the awesome creations they have done. So basically the economy is buy/ sell/ trade or build?
I just want to remind everyone that opinions are all welcome, but please don’t simply say things in the line of “don’t complain” because it really doesn’t help move the conversation forward, and I can’t think of one occasion where it has ever been well received…
The house I built in refgar about a week ago has yet to register one single footfall. Part of the problem, as was the case in SL, is that people teleport everywhere so unless you’re next to a portal you might as well not exist.
Why is it a competition? Other people earning more passive income than you is a weird thing to be upset about. Its passive income, its not finite, and its not taking anything away from you.
Seems to be a lot of odd “even the playing field” in a game were the only real hint of competition is settlement rank.
You do you boo… other peoples footfall really doesnt make any difference to your game
Open a portal to one of the popular hubs and you are even.
My house in the wild with a portal generates more footfall then my plots in a big city.
Don’t take away. Take part.
Other peoples passive income absolutely has an impact on every one else!
If i make 50k of free money a day, do you think i will care about paying 5k for a stack of iron when i need it? Or 25k for an AOE hammer? as I get richer and richer, i will care less and less about prices.
What do you think sellers will do when they find their stores getting sold out no matter what prices they charge?
They will mark everything up, naturally.
At this point, the “normal” people wont even be able to afford a yam risotto.
This is the natural progression of a player run economy if it isn’t kept balanced, or real life economy for that matter lol.
I am not saying footfall is bad, i think it’s absolutely needed, im just saying massive passive income for a select few definitely has an impact on the rest of the player base.
Except it’s not a select few, but anyone that wants to take advantage of such a system.
You can argue that you’re not going to be able to compete with, say, Aquatopia by trying to get footfall on Beckon, and that’s a fair assessment, but new planets are getting added all the time, and most of 'em are still fairly underdeveloped.
With more players coming in all the time, and plenty of those new players starting at those underdeveloped planets, any group of players, new or otherwise, determined enough can build a thriving metropolis on one of those planets and generate footfall that way.
Or, for a more modest project, anyone that cares to can create a shop, or an impressive looking build, pretty much anywhere, and as long as it’s linked to a couple of popular hubs via portal, it will attract visitors daily. Not to mention trades, if one chooses to go the shop route.
Oh I believe you. footfall and bomb mining are the two biggest contributers to the riducoulous amount of wealth accumualation in this game. The devs know this because they have the internal analytics. That’s why both were nerfed
I played Eve online and the wealth accumulation of the senior players is crazy. This is the problem with a player made economy. It’s hard to control and balance. So the devs know they have to fix this in the early stages otherwise it will ruin the game
@Arkhainn i completely agree!
I don’t think i said anything that contradicts that? At least i didn’t mean to.
But my points still stand. The richer we get, the more prices will raise, making it harder and harder for those new players to break into the market.
You are underestimating the value of time. The more money i have, the less time i have to spend doing stuff like gathering fiberous leafs, shimmering orbs or reactive lamella.
Hell, even basic creature stuff, even though i have a maxed hunter, i cant be bothered to spend 2 hours hunting, cause i have more important things to do, so ill buy 500 meat, hide and tallow for a crazy high price for convenience, driving up prices on non-end game materials.
Yeah that’s why people should start actively selling to the new folk instead of hiking up prices for literally no reason lol XD and if you removed footfall, you pretty much remove hubs and that means less socializing and less people getting to explore new planets… Gotta think before suggesting something that destroys one of the huge aspects of the game XD Every single method of playing this game should bring money and if footfall didn’t exist, builders are useless for coin generation
Oh absolutely, you didn’t contradict it at all, I just wanted to quote your post and make the clarification that it’s not impossible for new players to get some footfall if they wanted to. It just takes a bit of planning and effort, like anything worthwhile.
And yes, it does create a certain trend that, the longer people play, the more of an advantage they have, but there’s no reasonable way to ever eliminate that, from any online game, as far as I can think of.
People starting today are thinking that the people that started during the two weeks headstart had a massive advantage, and people that start a month from now will think that the people starting today had a massive advantage. Other than taking the game offline and making it single player, how is it even possible to get around that?
I don’t think that the economy will be that much affected. Could someone super wealthy manipulate the market to, say, increase the prices of iron hammers, for example? In theory, yes. But since iron is theoretically infinite, and new crafters join the game daily, if the market is impacted at all, it will be for only a short time, and more importantly, why would anyone be motivated to do it? They already have more coins than they can reasonably use, why go thru the effort of going to each of the hundreds of player shops and buying out all the stocks of iron hammers daily to generate more coin, if they already have more than they can spend?
Perhaps I’m wrong, and time will tell, but I don’t see it happening. Free markets tend to self correct.
Footfall is one of the many awesome things about this game. I couldn’t more strongly disagree with removing it and your arguments to remove it.
I don’t end up with as much footfall income as many other builders and I still love it. Frankly, I’m just not seeing the inflation you describe. Only time I’ve seen any major price changes have been due to availability of resources and demand of product.